[SPIR-V] Fix Mesh Shader debug info source locations #8057
+41
−9
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
dxc outputs incorrect line information for some mesh shader inputs, as shown in this godbolt. The final 6 OpStore instructions should be on lines 12-19 where the assignment occurs, but instead they are associated with lines 2 and 3 where the struct fields are declared. This is broken for all forms of debug info, not just NS.