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55 changes: 33 additions & 22 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -59,24 +59,38 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")

if(XBOX_CONSOLE_TARGET STREQUAL "scarlett")
set(BUILD_GAMEINPUT ON)
set(BUILD_SCARLETT_SHADERS ON)
set(BUILD_WGI OFF)
set(BUILD_XINPUT OFF)
set(BUILD_XAUDIO_REDIST OFF)
set(BUILD_SCARLETT_SHADERS ON)
elseif(XBOX_CONSOLE_TARGET STREQUAL "xboxone")
set(BUILD_GAMEINPUT ON)
set(BUILD_XBOXONE_SHADERS ON)
set(BUILD_WGI OFF)
set(BUILD_XINPUT OFF)
set(BUILD_XAUDIO_REDIST OFF)
set(BUILD_XBOXONE_SHADERS ON)
elseif(XBOX_CONSOLE_TARGET STREQUAL "durango")
set(BUILD_GAMEINPUT OFF)
set(BUILD_WGI OFF)
set(BUILD_XINPUT OFF)
set(BUILD_XAUDIO_WIN10 ON)
set(BUILD_XAUDIO_REDIST OFF)
set(BUILD_XBOXONE_SHADERS ON)
set(BUILD_DXIL_SHADERS OFF)
set(BUILD_XAUDIO_WIN10 OFF)
set(BUILD_XAUDIO_WIN8 ON)
elseif(WINDOWS_STORE)
set(BUILD_GAMEINPUT OFF)
set(BUILD_WGI ON)
set(BUILD_XINPUT OFF)
set(BUILD_XAUDIO_WIN10 ON)
set(BUILD_XAUDIO_REDIST OFF)
elseif(MINGW)
set(BUILD_WGI OFF)
set(BUILD_XAUDIO_WIN10 OFF)
if (NOT BUILD_GAMEINPUT)
set(BUILD_XINPUT ON)
endif()
elseif(WIN32 AND (NOT BUILD_GAMEINPUT) AND (NOT BUILD_XINPUT))
set(BUILD_WGI ON)
endif()

include(GNUInstallDirs)
Expand Down Expand Up @@ -164,18 +178,12 @@ set(SHADER_SOURCES
# These source files are identical in both DX11 and DX12 version.
if(NOT BUILD_MIXED_DX11)
set(LIBRARY_HEADERS ${LIBRARY_HEADERS}
Inc/GamePad.h
Inc/Keyboard.h
Inc/Mouse.h
Inc/SimpleMath.h
Inc/SimpleMath.inl)

set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
Src/BinaryReader.cpp
Src/GamePad.cpp
Src/Geometry.cpp
Src/Keyboard.cpp
Src/Mouse.cpp
Src/SimpleMath.cpp)
endif()

Expand Down Expand Up @@ -211,13 +219,19 @@ if(DEFINED XBOX_CONSOLE_TARGET)
Src/XboxDDSTextureLoader.cpp)
endif()

if(MINGW)
set(BUILD_XAUDIO_WIN10 OFF)
if(BUILD_XINPUT OR BUILD_WGI OR BUILD_GAMEINPUT)
set(LIBRARY_HEADERS ${LIBRARY_HEADERS}
Inc/GamePad.h
Inc/Keyboard.h
Inc/Mouse.h)

set(LIBRARY_SOURCES ${LIBRARY_SOURCES}
Src/GamePad.cpp
Src/Keyboard.cpp
Src/Mouse.cpp)
endif()

if(WINDOWS_STORE
OR BUILD_XAUDIO_WIN10 OR BUILD_XAUDIO_WIN8
OR BUILD_XAUDIO_REDIST)
if(BUILD_XAUDIO_WIN10 OR BUILD_XAUDIO_REDIST)
set(LIBRARY_HEADERS ${LIBRARY_HEADERS}
Inc/Audio.h)

Expand Down Expand Up @@ -319,7 +333,7 @@ if(WIN32 AND BUILD_SHARED_LIBS)
target_link_libraries(${PROJECT_NAME} PRIVATE d3d12.lib)
endif()

if(MINGW)
if(MINGW AND BUILD_XINPUT)
target_link_libraries(${PROJECT_NAME} PRIVATE xinput1_4.lib)
endif()
else()
Expand All @@ -342,9 +356,7 @@ target_include_directories(${PROJECT_NAME} PUBLIC

target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_11)

if(WINDOWS_STORE
OR BUILD_XAUDIO_WIN10 OR BUILD_XAUDIO_WIN8
OR BUILD_XAUDIO_REDIST)
if(BUILD_XAUDIO_WIN10 OR BUILD_XAUDIO_REDIST)
target_include_directories(${PROJECT_NAME} PRIVATE Audio)
endif()

Expand All @@ -371,8 +383,7 @@ if(directx-headers_FOUND)
target_compile_definitions(${PROJECT_NAME} PRIVATE USING_DIRECTX_HEADERS)
endif()

if(BUILD_XAUDIO_REDIST
AND (NOT BUILD_XAUDIO_WIN10) AND (NOT BUILD_XAUDIO_WIN8) AND (NOT WINDOWS_STORE))
if(BUILD_XAUDIO_REDIST AND (NOT BUILD_XAUDIO_WIN10))
message(STATUS "Using XAudio2Redist for DirectX Tool Kit for Audio.")
find_package(xaudio2redist CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PUBLIC Microsoft::XAudio2Redist)
Expand Down Expand Up @@ -532,7 +543,7 @@ if(WIN32)

target_compile_definitions(${PROJECT_NAME} PRIVATE _WIN32_WINNT=${WINVER})

if(WINDOWS_STORE OR BUILD_XAUDIO_WIN10)
if(BUILD_XAUDIO_WIN10)
message(STATUS "Using DirectX Tool Kit for Audio on XAudio 2.9 (Windows 10/Windows 11).")
endif()

Expand Down
3 changes: 3 additions & 0 deletions CMakePresets.json
Original file line number Diff line number Diff line change
Expand Up @@ -381,6 +381,9 @@
{ "name": "x86-Debug-MinGW" , "description": "MinG-W32 (Debug)", "inherits": [ "base", "x86", "Debug", "GNUC", "VCPKG", "XAudio2Redist", "MinGW32" ] },
{ "name": "x86-Release-MinGW", "description": "MinG-W32 (Release)", "inherits": [ "base", "x86", "Release", "GNUC", "VCPKG", "XAudio2Redist", "MinGW32" ] },

{ "name": "x64-Debug-MinGW-GI" , "description": "MinG-W64 (Debug) using GameInput", "inherits": [ "base", "x64", "Debug", "GNUC", "VCPKG", "XAudio2Redist", "MinGW64" ], "cacheVariables": { "BUILD_GAMEINPUT": "true" } },
{ "name": "x64-Release-MinGW-GI", "description": "MinG-W64 (Release) using GameInput", "inherits": [ "base", "x64", "Release", "GNUC", "VCPKG", "XAudio2Redist", "MinGW64" ], "cacheVariables": { "BUILD_GAMEINPUT": "true" } },

{ "name": "x64-Debug-ICC" , "description": "Intel Classic Compiler (Debug) for Windows 10", "inherits": [ "base", "x64", "Debug", "Intel" ] },
{ "name": "x64-Release-ICC" , "description": "Intel Classic Compiler (Release) for Windows 10", "inherits": [ "base", "x64", "Release", "Intel" ] },

Expand Down
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