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Update README.md
Co-Authored-By: Will <[email protected]>
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README.md

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@@ -45,7 +45,7 @@ MRTK-Unity is a Microsoft driven project that provides a set of components and f
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| [![Slate](Documentation/Images/Slate/MRTK_Slate_Main.png)](Documentation/README_Slate.md) [Slate](Documentation/README_Slate.md) | [![System Keyboard](Documentation/Images/SystemKeyboard/MRTK_SystemKeyboard_Main.png)](Documentation/README_SystemKeyboard.md) [System Keyboard](Documentation/README_SystemKeyboard.md) | [![Interactable](Documentation/Images/Interactable/InteractableExamples.png)](Documentation/README_Interactable.md) [Interactable](Documentation/README_Interactable.md) |
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| 2D style plane which supports scrolling with articulated hand input | Example script of using the system keyboard in Unity | A script for making objects interactable with visual states and theme support |
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| [![Solver](Documentation/Images/Solver/MRTK_Solver_Main.png)](Documentation/README_Solver.md) [Solver](Documentation/README_Solver.md) | [![Object Collection](Documentation/Images/ObjectCollection/MRTK_ObjectCollection_Main.jpg)](Documentation/README_ObjectCollection.md) [Object Collection](Documentation/README_ObjectCollection.md) | [![Tooltip](Documentation/Images/Tooltip/MRTK_Tooltip_Main.png)](Documentation/README_Tooltip.md) [Tooltip](Documentation/README_Tooltip.md) |
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| Various object positioning behaviors such as tag-along, body-lock, constant view size and surface magnetism | Script for lay out an array of objects in a three-dimensional shape | Annotation UI with flexible anchor/pivot system which can be used for labeling motion controllers and object |
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| Various object positioning behaviors such as tag-along, body-lock, constant view size and surface magnetism | Script for laying out an array of objects in a three-dimensional shape | Annotation UI with flexible anchor/pivot system which can be used for labeling motion controllers and objects |
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| [![Slider](Documentation/Images/Slider/MRTK_UX_Slider_Main.jpg)](Documentation/README_Sliders.md) [Slider](Documentation/README_Sliders.md) | [![MRTK Standard Shader](Documentation/Images/MRTKStandardShader/MRTK_StandardShader.jpg)](Documentation/README_MRTKStandardShader.md) [MRTK Standard Shader](Documentation/README_MRTKStandardShader.md) | [![Hand Menu](Documentation/Images/Solver/MRTK_UX_HandMenu.png)](Documentation/README_Solver.md#hand-menu-with-handconstraint-and-handconstraintpalmup) [Hand Menu](Documentation/README_Solver.md#hand-menu-with-handconstraint-and-handconstraintpalmup) |
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| Slider UI for adjusting values supporting direct hand tracking interaction | MRTK's Standard shader supports various Fluent design elements with performance | Hand-locked UI for quick access, using Hand Constraint Solver |
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| [![App Bar](Documentation/Images/AppBar/MRTK_AppBar_Main.png)](Documentation/README_AppBar.md) [App Bar](Documentation/README_AppBar.md) | [![Pointers](Documentation/Images/Pointers/MRTK_Pointer_Main.png)](Documentation/Input/Pointers.md) [Pointers](Documentation/Input/Pointers.md) | [![Fingertip Visualization](Documentation/Images/Fingertip/MRTK_FingertipVisualization_Main.png)](Documentation/README_FingertipVisualization.md) [Fingertip Visualization](Documentation/README_FingertipVisualization.md) |

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