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Fix broken image.
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Documentation/Input/Speech.md

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@@ -6,7 +6,7 @@ Speech input providers, like *Windows Speech Input*, don't create any controller
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- Specify a **key code** that will produce the same speech event when pressed.
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- Add a **localization key** that will be used in UWP apps to obtain the localized keyword from the app resources.
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<img src="../../Documentation/Images/Input/SpeechCommands.png" style="max-width:100%;">
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<img src="../../Documentation/Images/Input/SpeechCommands.PNG" width="550px">
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You can use the [**`Speech Input Handler`**](xref:Microsoft.MixedReality.Toolkit.Input.SpeechInputHandler) script to handle speech commands using [**UnityEvents**](https://docs.unity3d.com/Manual/UnityEvents.html).
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