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@@ -46,7 +46,7 @@ MRTK-Unity is a Microsoft driven project that provides a set of components and f
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| 2D style plane which supports scrolling with articulated hand input | Example script of using the system keyboard in Unity | A script for making objects interactable with visual states and theme support |
| Various object positioning behaviors such as tag-along, body-lock, constant view size and surface magnetism | Script for lay out an array of objects in a three-dimensional shape | Annotation UI with flexible anchor/pivot system which can be used for labeling motion controllers and object |
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|[](Documentation/README_Sliders.md)[Slider](Documentation/README_Sliders.md)|[](Documentation/README_MRTKStandardShader.md)[MRTK Standard Shader](Documentation/README_MRTKStandardShader.md)|[](Documentation/README_Solver.md#handconstraint-and-handconstraintpalmup)[Hand Menu](Documentation/README_Solver.md#handconstraint-and-handconstraintpalmup)|
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|[](Documentation/README_Sliders.md)[Slider](Documentation/README_Sliders.md)|[](Documentation/README_MRTKStandardShader.md)[MRTK Standard Shader](Documentation/README_MRTKStandardShader.md)|[](Documentation/README_Solver.md#hand-menu-with-handconstraint-and-handconstraintpalmup)[Hand Menu](Documentation/README_Solver.md#hand-menu-with-handconstraint-and-handconstraintpalmup)|
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| Slider UI for adjusting values supporting direct hand tracking interaction | MRTK's Standard shader supports various Fluent design elements with performance | Hand-locked UI for quick access, using Hand Constraint Solver |
| UI for Bounding Box's manual activation | Learn about various types of pointers | Visual affordance on the fingertip which improves the confidence for the direct interaction |
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