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README.md

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@@ -15,8 +15,8 @@ MRTK-Unity is a Microsoft driven project that provides a set of components and f
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# Getting Started with MRTK
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| [![Getting Started and Documentation](Documentation/Images/MRTK_Icon_GettingStarted.png)](https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/GettingStartedWithTheMRTK.html)<br/>[Getting Started Guide and Documentation](https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/GettingStartedWithTheMRTK.html)| [![Getting Started and Documentation](Documentation/Images/MRTK_Icon_Documentation.png)](https://microsoft.github.io/MixedRealityToolkit-Unity/api/Microsoft.MixedReality.Toolkit.html)<br/>[API Reference](https://microsoft.github.io/MixedRealityToolkit-Unity/api/Microsoft.MixedReality.Toolkit.html)|
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| [![Getting Started and Documentation](Documentation/Images/MRTK_Icon_GettingStarted.png)](https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/GettingStartedWithTheMRTK.html)<br/>[Getting Started](https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/GettingStartedWithTheMRTK.html)| [![Getting Started](Documentation/Images/MRTK_Icon_ArchitectureOverview.png)](https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/Architecture/Overview.html)<br/>[MRTK Overview](https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/Architecture/Overview.html)| [![Feature Guides](Documentation/Images/MRTK_Icon_FeatureGuides.png)](https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/README_Button.html)<br/>[Feature Guides](https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/README_Button.html)| [![API Reference](Documentation/Images/MRTK_Icon_APIReference.png)](https://microsoft.github.io/MixedRealityToolkit-Unity/api/Microsoft.MixedReality.Toolkit.html)<br/>[API Reference](https://microsoft.github.io/MixedRealityToolkit-Unity/api/Microsoft.MixedReality.Toolkit.html)|
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# Build Status
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| 2D style plane which supports scrolling with articulated hand input | Example script of using the system keyboard in Unity | A script for making objects interactable with visual states and theme support |
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| [![Solver](Documentation/Images/Solver/MRTK_Solver_Main.png)](Documentation/README_Solver.md) [Solver](Documentation/README_Solver.md) | [![Object Collection](Documentation/Images/ObjectCollection/MRTK_ObjectCollection_Main.jpg)](Documentation/README_ObjectCollection.md) [Object Collection](Documentation/README_ObjectCollection.md) | [![Tooltip](Documentation/Images/Tooltip/MRTK_Tooltip_Main.png)](Documentation/README_Tooltip.md) [Tooltip](Documentation/README_Tooltip.md) |
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| Various object positioning behaviors such as tag-along, body-lock, constant view size and surface magnetism | Script for lay out an array of objects in a three-dimensional shape | Annotation UI with flexible anchor/pivot system which can be used for labeling motion controllers and object |
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| [![Hand Menu](Documentation/Images/Solver/MRTK_UX_HandMenu.png)](Documentation/README_Solver.md#handconstraint-and-handconstraintpalmup) [Hand Menu](Documentation/README_Solver.md#handconstraint-and-handconstraintpalmup) | [![Spatial Awareness](Documentation/Images/SpatialAwareness/MRTK_SpatialAwareness_Main.png)](Documentation/SpatialAwareness/SpatialAwarenessGettingStarted.md) [Spatial Awareness](Documentation/SpatialAwareness/SpatialAwarenessGettingStarted.md) | [![Speech Command / Voice Dictation](Documentation/Images/Fingertip/.png)](Documentation/README_FingertipVisualization.md) [Speech Command / Voice Dictation](Documentation/README_FingertipVisualization.md) |
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| Hand-locked UI for quick access, using Hand Constraint Solver | Make your holographic objects interact with the physical environments | Visual affordance on the fingertip which improves the confidence for the direct interaction |
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| [![Slider](Documentation/Images/Slider/MRTK_UX_Slider_Main.jpg)](Documentation/README_Sliders.md) [Slider](Documentation/README_Sliders.md) | [![MRTK Standard Shader](Documentation/Images/MRTKStandardShader/MRTK_StandardShader.jpg)](Documentation/README_MRTKStandardShader.md) [MRTK Standard Shader](Documentation/README_MRTKStandardShader.md) | [![Hand Menu](Documentation/Images/Solver/MRTK_UX_HandMenu.png)](Documentation/README_Solver.md#handconstraint-and-handconstraintpalmup) [Hand Menu](Documentation/README_Solver.md#handconstraint-and-handconstraintpalmup) |
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| Slider UI for adjusting values supporting direct hand tracking interaction | MRTK's Standard shader supports various Fluent design elements with performance | Hand-locked UI for quick access, using Hand Constraint Solver |
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| [![App Bar](Documentation/Images/AppBar/MRTK_AppBar_Main.png)](Documentation/README_AppBar.md) [App Bar](Documentation/README_AppBar.md) | [![Pointers](Documentation/Images/Pointers/MRTK_Pointer_Main.png)](Documentation/Input/Pointers.md) [Pointers](Documentation/Input/Pointers.md) | [![Fingertip Visualization](Documentation/Images/Fingertip/MRTK_FingertipVisualization_Main.png)](Documentation/README_FingertipVisualization.md) [Fingertip Visualization](Documentation/README_FingertipVisualization.md) |
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| UI for Bounding Box's manual activation | Learn about various types of pointers | Visual affordance on the fingertip which improves the confidence for the direct interaction |
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| [![Slider](Documentation/Images/Slider/MRTK_UX_Slider_Main.jpg)](Documentation/README_Sliders.md) [Slider](Documentation/README_Sliders.md) | [![MRTK Standard Shader](Documentation/Images/MRTKStandardShader/MRTK_StandardShader.jpg)](Documentation/README_MRTKStandardShader.md) [MRTK Standard Shader](Documentation/README_MRTKStandardShader.md) | [![Hand Joint Chaser](Documentation/Images/HandJointChaser/MRTK_HandJointChaser_Main.jpg)](Documentation/README_HandJointChaser.md) [Hand Joint Chaser](Documentation/README_HandJointChaser.md) |
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| Slider UI for adjusting values supporting direct hand tracking interaction | MRTK's Standard shader supports various Fluent design elements with performance | Demonstrates how to use Solver to attach objects to the hand joints |
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| [![Hand Joint Chaser](Documentation/Images/HandJointChaser/MRTK_HandJointChaser_Main.jpg)](Documentation/README_HandJointChaser.md) [Hand Joint Chaser](Documentation/README_HandJointChaser.md) | [![Spatial Awareness](Documentation/Images/SpatialAwareness/MRTK_SpatialAwareness_Main.png)](Documentation/SpatialAwareness/SpatialAwarenessGettingStarted.md) [Spatial Awareness](Documentation/SpatialAwareness/SpatialAwarenessGettingStarted.md) | [![Voice Command](Documentation/Images/Input/MRTK_Input_Speech.png)](Documentation/Input/Speech.md) [Voice Command](Documentation/Input/Speech.md) |
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| Demonstrates how to use Solver to attach objects to the hand joints | Make your holographic objects interact with the physical environments | Visual affordance on the fingertip which improves the confidence for the direct interaction |
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| [![Eye Tracking: Target Selection](Documentation/Images/EyeTracking/mrtk_et_targetselect.png)](Documentation/EyeTracking/EyeTracking_TargetSelection.md) [Eye Tracking: Target Selection](Documentation/EyeTracking/EyeTracking_TargetSelection.md) | [![Eye Tracking: Navigation](Documentation/Images/EyeTracking/mrtk_et_navigation.png)](Documentation/EyeTracking/EyeTracking_Navigation.md) [Eye Tracking: Navigation](Documentation/EyeTracking/EyeTracking_Navigation.md) | [![Eye Tracking: Heat Map](Documentation/Images/EyeTracking/mrtk_et_heatmaps.png)](Documentation/EyeTracking/EyeTracking_ExamplesOverview.md#visualization-of-visual-attention) [Eye Tracking: Heat Map](Documentation/EyeTracking/EyeTracking_ExamplesOverview.md#visualization-of-visual-attention) |
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| Combine eyes, voice and hand input to quickly and effortlessly select holograms across your scene | Learn how to auto scroll text or fluently zoom into focused content based on what you are looking at| Examples for logging, loading and visualizing what users have been looking at in your app |
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[![Example Scene](Documentation/Images/MRTK_Examples.png)](Documentation/README_HandInteractionExamples.md)
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# MRTK Examples Hub
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With MRTK Examples Hub, you can try various example scenes in MRTK.
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You can find pre-built app packages for HoloLens(x86), HoloLens 2(ARM), and Windows Mixed Reality immersive headsets(x64) under [**Release Assets**](https://github.com/microsoft/MixedRealityToolkit-Unity/releases/tag/v2.0.0) folder.
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[![Example Scene](Documentation/Images/MRTK_ExamplesHub.png)](Documentation/README_HandInteractionExamples.md)
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# Sample App
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[Periodic Table of the Elements](https://github.com/Microsoft/MRDL_Unity_PeriodicTable) is an open-source sample app which demonstrates how to use MRTK's input system and building blocks to create an app experience for HoloLens and Immersive headsets. Read the porting story: [Bringing the Periodic Table of the Elements app to HoloLens 2 with MRTK v2](https://medium.com/@dongyoonpark/bringing-the-periodic-table-of-the-elements-app-to-hololens-2-with-mrtk-v2-a6e3d8362158)

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