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# Getting Started with MRTK
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|[](https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/GettingStartedWithTheMRTK.html)<br/>[Getting Started Guide and Documentation](https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/GettingStartedWithTheMRTK.html)|[](https://microsoft.github.io/MixedRealityToolkit-Unity/api/Microsoft.MixedReality.Toolkit.html)<br/>[API Reference](https://microsoft.github.io/MixedRealityToolkit-Unity/api/Microsoft.MixedReality.Toolkit.html)|
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| [](https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/GettingStartedWithTheMRTK.html)<br/>[Getting Started](https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/GettingStartedWithTheMRTK.html)| [](https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/Architecture/Overview.html)<br/>[MRTK Overview](https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/Architecture/Overview.html)| [](https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/README_Button.html)<br/>[Feature Guides](https://microsoft.github.io/MixedRealityToolkit-Unity/Documentation/README_Button.html)| [](https://microsoft.github.io/MixedRealityToolkit-Unity/api/Microsoft.MixedReality.Toolkit.html)<br/>[API Reference](https://microsoft.github.io/MixedRealityToolkit-Unity/api/Microsoft.MixedReality.Toolkit.html)|
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# Build Status
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| 2D style plane which supports scrolling with articulated hand input | Example script of using the system keyboard in Unity | A script for making objects interactable with visual states and theme support |
| Various object positioning behaviors such as tag-along, body-lock, constant view size and surface magnetism | Script for lay out an array of objects in a three-dimensional shape | Annotation UI with flexible anchor/pivot system which can be used for labeling motion controllers and object |
|Hand-locked UI for quick access, using Hand Constraint Solver | Make your holographic objects interact with the physical environments | Visual affordance on the fingertip which improves the confidence for the direct interaction|
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|[](Documentation/README_Sliders.md)[Slider](Documentation/README_Sliders.md)|[](Documentation/README_MRTKStandardShader.md)[MRTK Standard Shader](Documentation/README_MRTKStandardShader.md)|[](Documentation/README_Solver.md#handconstraint-and-handconstraintpalmup)[Hand Menu](Documentation/README_Solver.md#handconstraint-and-handconstraintpalmup)|
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|Slider UI for adjusting values supporting direct hand tracking interaction | MRTK's Standard shader supports various Fluent design elements with performance | Hand-locked UI for quick access, using Hand Constraint Solver|
| UI for Bounding Box's manual activation | Learn about various types of pointers | Visual affordance on the fingertip which improves the confidence for the direct interaction |
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|[](Documentation/README_Sliders.md)[Slider](Documentation/README_Sliders.md)|[](Documentation/README_MRTKStandardShader.md)[MRTK Standard Shader](Documentation/README_MRTKStandardShader.md)|[](Documentation/README_HandJointChaser.md)[Hand Joint Chaser](Documentation/README_HandJointChaser.md)|
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|Slider UI for adjusting values supporting direct hand tracking interaction | MRTK's Standard shader supports various Fluent design elements with performance | Demonstrates how to use Solver to attach objects to the hand joints|
|Demonstrates how to use Solver to attach objects to the hand joints | Make your holographic objects interact with the physical environments | Visual affordance on the fingertip which improves the confidence for the direct interaction|
| Combine eyes, voice and hand input to quickly and effortlessly select holograms across your scene | Learn how to auto scroll text or fluently zoom into focused content based on what you are looking at| Examples for logging, loading and visualizing what users have been looking at in your app |
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With MRTK Examples Hub, you can try various example scenes in MRTK.
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You can find pre-built app packages for HoloLens(x86), HoloLens 2(ARM), and Windows Mixed Reality immersive headsets(x64) under [**Release Assets**](https://github.com/microsoft/MixedRealityToolkit-Unity/releases/tag/v2.0.0) folder.
[Periodic Table of the Elements](https://github.com/Microsoft/MRDL_Unity_PeriodicTable) is an open-source sample app which demonstrates how to use MRTK's input system and building blocks to create an app experience for HoloLens and Immersive headsets. Read the porting story: [Bringing the Periodic Table of the Elements app to HoloLens 2 with MRTK v2](https://medium.com/@dongyoonpark/bringing-the-periodic-table-of-the-elements-app-to-hololens-2-with-mrtk-v2-a6e3d8362158)
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