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The [`HandConstraint`](xref:Microsoft.MixedReality.Toolkit.Utilities.Solvers.HandConstraint) behavior provides a solver that constrains the tracked object to a region safe for hand constrained content (such as hand UI, menus, etc). Safe regions are considered areas that don't intersect with the hand. A derived class of [`HandConstraint`](xref:Microsoft.MixedReality.Toolkit.Utilities.Solvers.HandConstraint) called [`HandConstraintPalmUp`](xref:Microsoft.MixedReality.Toolkit.Utilities.Solvers.HandConstraintPalmUp) is also included to demonstrate a common behavior of activating the solver tracked object when the palm is facing the user. For example use of this behavior please see the HandBasedMenuExample scene under: [MixedRealityToolkit.Examples/Demos/HandTracking/Scenes/](https://github.com/microsoft/MixedRealityToolkit-Unity/tree/mrtk_release/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Scenes)
| 2D style plane which supports scrolling with articulated hand input | Example script of using the system keyboard in Unity | A script for making objects interactable with visual states and theme support |
| Various object positioning behaviors such as tag-along, body-lock, constant view size and surface magnetism | Script for lay out an array of objects in a three-dimensional shape | Annotation UI with flexible anchor/pivot system which can be used for labeling motion controllers and object.|
| UI for Bounding Box's manual activation | Learn about various types of pointers| Visual affordance on the fingertip which improves the confidence for the direct interaction |
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| Various object positioning behaviors such as tag-along, body-lock, constant view size and surface magnetism | Script for lay out an array of objects in a three-dimensional shape | Annotation UI with flexible anchor/pivot system which can be used for labeling motion controllers and object |
|Hand-locked UI for quick access, using Hand Constraint Solver | Make your holographic objects interact with the physical environments| Visual affordance on the fingertip which improves the confidence for the direct interaction |
| UI for Bounding Box's manual activation | Learn about various types of pointers | Visual affordance on the fingertip which improves the confidence for the direct interaction |
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|[](Documentation/README_Sliders.md)[Slider](Documentation/README_Sliders.md)|[](Documentation/README_MRTKStandardShader.md)[MRTK Standard Shader](Documentation/README_MRTKStandardShader.md)|[](Documentation/README_HandJointChaser.md)[Hand Joint Chaser](Documentation/README_HandJointChaser.md)|
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