Skip to content

Commit 7b2c1da

Browse files
committed
Landing page update - work-in-progress.
1 parent 6a9d095 commit 7b2c1da

File tree

2 files changed

+4
-4
lines changed

2 files changed

+4
-4
lines changed

Documentation/README_Solver.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -156,7 +156,7 @@ To force the associated GameObject to stay vertical in any mode other than *None
156156
157157
![SurfaceMagnetism Example](../Documentation/Images/Solver/SurfaceMagExample.png)
158158

159-
### HandConstraint and HandConstraintPalmUp
159+
### Hand Menu with HandConstraint and HandConstraintPalmUp
160160
![](../Documentation/Images/Solver/MRTK_UX_HandMenu.png)
161161

162162
The [`HandConstraint`](xref:Microsoft.MixedReality.Toolkit.Utilities.Solvers.HandConstraint) behavior provides a solver that constrains the tracked object to a region safe for hand constrained content (such as hand UI, menus, etc). Safe regions are considered areas that don't intersect with the hand. A derived class of [`HandConstraint`](xref:Microsoft.MixedReality.Toolkit.Utilities.Solvers.HandConstraint) called [`HandConstraintPalmUp`](xref:Microsoft.MixedReality.Toolkit.Utilities.Solvers.HandConstraintPalmUp) is also included to demonstrate a common behavior of activating the solver tracked object when the palm is facing the user. For example use of this behavior please see the HandBasedMenuExample scene under: [MixedRealityToolkit.Examples/Demos/HandTracking/Scenes/](https://github.com/microsoft/MixedRealityToolkit-Unity/tree/mrtk_release/Assets/MixedRealityToolkit.Examples/Demos/HandTracking/Scenes)

README.md

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -45,9 +45,9 @@ MRTK-Unity is a Microsoft driven project that provides a set of components and f
4545
| [![Slate](Documentation/Images/Slate/MRTK_Slate_Main.png)](Documentation/README_Slate.md) [Slate](Documentation/README_Slate.md) | [![System Keyboard](Documentation/Images/SystemKeyboard/MRTK_SystemKeyboard_Main.png)](Documentation/README_SystemKeyboard.md) [System Keyboard](Documentation/README_SystemKeyboard.md) | [![Interactable](Documentation/Images/Interactable/InteractableExamples.png)](Documentation/README_Interactable.md) [Interactable](Documentation/README_Interactable.md) |
4646
| 2D style plane which supports scrolling with articulated hand input | Example script of using the system keyboard in Unity | A script for making objects interactable with visual states and theme support |
4747
| [![Solver](Documentation/Images/Solver/MRTK_Solver_Main.png)](Documentation/README_Solver.md) [Solver](Documentation/README_Solver.md) | [![Object Collection](Documentation/Images/ObjectCollection/MRTK_ObjectCollection_Main.jpg)](Documentation/README_ObjectCollection.md) [Object Collection](Documentation/README_ObjectCollection.md) | [![Tooltip](Documentation/Images/Tooltip/MRTK_Tooltip_Main.png)](Documentation/README_Tooltip.md) [Tooltip](Documentation/README_Tooltip.md) |
48-
| Various object positioning behaviors such as tag-along, body-lock, constant view size and surface magnetism | Script for lay out an array of objects in a three-dimensional shape | Annotation UI with flexible anchor/pivot system which can be used for labeling motion controllers and object. |
49-
| [![Hand Menu](Documentation/Images/Solver/MRTK_UX_HandMenu.png)](Documentation/README_AppBar.md) [Hand Menu](Documentation/README_AppBar.md) | [![Pointers](Documentation/Images/Pointers/MRTK_Pointer_Main.png)](Documentation/Input/Pointers.md) [Pointers](Documentation/Input/Pointers.md) | [![Fingertip Visualization](Documentation/Images/Fingertip/MRTK_FingertipVisualization_Main.png)](Documentation/README_FingertipVisualization.md) [Fingertip Visualization](Documentation/README_FingertipVisualization.md) |
50-
| UI for Bounding Box's manual activation | Learn about various types of pointers | Visual affordance on the fingertip which improves the confidence for the direct interaction |
48+
| Various object positioning behaviors such as tag-along, body-lock, constant view size and surface magnetism | Script for lay out an array of objects in a three-dimensional shape | Annotation UI with flexible anchor/pivot system which can be used for labeling motion controllers and object |
49+
| [![Hand Menu](Documentation/Images/Solver/MRTK_UX_HandMenu.png)](Documentation/README_Solver.md#handconstraint-and-handconstraintpalmup) [Hand Menu](Documentation/README_Solver.md#handconstraint-and-handconstraintpalmup) | [![Spatial Awareness](Documentation/Images/SpatialAwareness/MRTK_SpatialAwareness_Main.png)](Documentation/SpatialAwareness/SpatialAwarenessGettingStarted.md) [Spatial Awareness](Documentation/SpatialAwareness/SpatialAwarenessGettingStarted.md) | [![Speech Command / Voice Dictation](Documentation/Images/Fingertip/.png)](Documentation/README_FingertipVisualization.md) [Speech Command / Voice Dictation](Documentation/README_FingertipVisualization.md) |
50+
| Hand-locked UI for quick access, using Hand Constraint Solver | Make your holographic objects interact with the physical environments | Visual affordance on the fingertip which improves the confidence for the direct interaction |
5151
| [![App Bar](Documentation/Images/AppBar/MRTK_AppBar_Main.png)](Documentation/README_AppBar.md) [App Bar](Documentation/README_AppBar.md) | [![Pointers](Documentation/Images/Pointers/MRTK_Pointer_Main.png)](Documentation/Input/Pointers.md) [Pointers](Documentation/Input/Pointers.md) | [![Fingertip Visualization](Documentation/Images/Fingertip/MRTK_FingertipVisualization_Main.png)](Documentation/README_FingertipVisualization.md) [Fingertip Visualization](Documentation/README_FingertipVisualization.md) |
5252
| UI for Bounding Box's manual activation | Learn about various types of pointers | Visual affordance on the fingertip which improves the confidence for the direct interaction |
5353
| [![Slider](Documentation/Images/Slider/MRTK_UX_Slider_Main.jpg)](Documentation/README_Sliders.md) [Slider](Documentation/README_Sliders.md) | [![MRTK Standard Shader](Documentation/Images/MRTKStandardShader/MRTK_StandardShader.jpg)](Documentation/README_MRTKStandardShader.md) [MRTK Standard Shader](Documentation/README_MRTKStandardShader.md) | [![Hand Joint Chaser](Documentation/Images/HandJointChaser/MRTK_HandJointChaser_Main.jpg)](Documentation/README_HandJointChaser.md) [Hand Joint Chaser](Documentation/README_HandJointChaser.md) |

0 commit comments

Comments
 (0)