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Stephen Hodgson
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fixed some typos in GettingStarted.md
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GettingStarted.md

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@@ -34,19 +34,17 @@ You should now have a `HoloToolkit` menu item.
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`HoloToolkit -> Configure -> Apply HoloLens Scene Settings`
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`HoloToolkit -> Configure -> Apply HoloLens Project Settings`
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# 3. Preparing a Scene for Holographic Content
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Create a new Scene: `File -> New Scene`
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Remove the default camera and dirctional light objects in the scene (the next step creates a camera
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Remove the default `Main Camera` and `Directional Light` objects in the scene (the next step creates a camera
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customized for holographic development).
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Add the `HoloLensCamera.prefab` (found under HoloToolkit/Input/Prefabs).
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Add the `DefaultCursor.prefab` (found under HoloToolkit/Input/Prefabs/Cursor).
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Create an empty object in your scene and make sure it's transform is zeroed on the origin.
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Create an empty object in your scene and make sure its transform is zeroed on the origin.
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Rename it 'Managers'.
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Add the `InputManager.prefab` (found under HoloToolkit/Input/Prefabs) as a child to your new 'Managers' Object.

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