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Stephen Hodgson
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Updated GettingStarted.md
Moved Project specific settings changes into Using HoloToolkit-Unity in Your Project instead of Preparing a Scene for Holographic Content. Added more content to Preparing a Scene for Holographic Content.
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GettingStarted.md

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@@ -32,16 +32,28 @@ you have either downloaded or exported above]. **NOTE**: The HoloToolkit-Example
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You should now have a `HoloToolkit` menu item.
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`HoloToolkit -> Configure -> Apply HoloLens Scene Settings`
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`HoloToolkit -> Configure -> Apply HoloLens Project Settings`
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# 3. Preparing a Scene for Holographic Content
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Create a new Scene: `File -> New Scene`
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Remove the default camera in the project (the next step creates a camera
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Remove the default camera and dirctional light objects in the scene (the next step creates a camera
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customized for holographic development).
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Add the `HoloLensCamera.prefab` (found under HoloToolkit/Input/Prefabs).
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`HoloToolkit -> Configure -> Apply HoloLens Scene Settings`
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Add the `DefaultCursor.prefab` (found under HoloToolkit/Input/Prefabs/Cursor).
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`HoloToolkit -> Configure -> Apply HoloLens Project Settings`
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Create an empty object in your scene and make sure it's transform is zeroed on the origin.
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Rename it 'Managers'.
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Add the `InputManager.prefab` (found under HoloToolkit/Input/Prefabs) as a child to your new 'Managers' Object.
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Add an `Event System` to your scene by right click on 'Managers' object in your scene Hierarchy: `UI -> Event System`.
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Optionally, if you wish to enable spatial mapping in your scene, you can add the `SpatialMapping.prefab` (found under HoloToolkit/SpatialMapping/Prefabs) to your 'Managers' object.
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# 4. Building Your Project for HoloLens
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