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Stephen Hodgson
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GettingStarted.md
Minor formatting changes to optional spatial mapping section of Preparing A Scene for Holographic Content.
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GettingStarted.md

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@@ -50,10 +50,7 @@ Add the `InputManager.prefab` (found under HoloToolkit/Input/Prefabs) as a child
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Add an `Event System` to your scene by right click on 'Managers' object in your scene Hierarchy: `UI -> Event System`.
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Optionally, if you wish to enable spatial mapping in your scene, you can add the `SpatialMapping.prefab` (found under HoloToolkit/SpatialMapping/Prefabs) to your 'Managers' object.
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Be aware that you must also enable `Spatial Perception` Capabilities:
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`Edit/Project Settings/Player -> Inspector -> Publishing Settings/Capabilities`.
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Optionally, if you wish to enable spatial mapping in your scene, you can add the `SpatialMapping.prefab` (found under HoloToolkit/SpatialMapping/Prefabs) to your 'Managers' object. Be aware that you must also enable `Spatial Perception` Capabilities: `Edit/Project Settings/Player -> Inspector -> Publishing Settings/Capabilities`.
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# 4. Building Your Project for HoloLens
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