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Fixed const naming
1 parent 79d6e12 commit 492e24a

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+6
-7
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1 file changed

+6
-7
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Assets/HoloToolkit/Input/Scripts/InputSources/EditorHandsInput.cs

Lines changed: 6 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -58,22 +58,22 @@ public EditorHandData(uint handId)
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/// Delay before a finger pressed is considered.
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/// This mitigates fake finger taps that can sometimes be detected while the hand is moving.
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/// </summary>
61-
private const float fingerPressDelay = 0.07f;
61+
private const float FingerPressDelay = 0.07f;
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/// <summary>
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/// The maximum interval between button down and button up that will result in a clicked event.
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/// </summary>
66-
private const float maxClickDuration = 0.5f;
66+
private const float MaxClickDuration = 0.5f;
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/// <summary>
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/// Number of fake hands supported in the editor.
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/// </summary>
71-
private const int editorHandsCount = 2;
71+
private const int EditorHandsCount = 2;
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7373
/// <summary>
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/// Array containing the hands data for the two fake hands.
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/// </summary>
76-
private readonly EditorHandData[] editorHandsData = new EditorHandData[editorHandsCount];
76+
private readonly EditorHandData[] editorHandsData = new EditorHandData[EditorHandsCount];
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7878
/// <summary>
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/// Dictionary linking each hand ID to its data.
@@ -249,7 +249,6 @@ private EditorHandData GetOrAddHandData(uint sourceId)
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handData = new EditorHandData(sourceId);
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handIdToData.Add(handData.HandId, handData);
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newHands.Add(handData.HandId);
252-
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}
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return handData;
@@ -276,7 +275,7 @@ private void UpdateHandState(DebugInteractionSourceState handSource, EditorHandD
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if (handSource.Pressed != editorHandData.IsFingerDownPending)
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{
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editorHandData.IsFingerDownPending = handSource.Pressed;
279-
editorHandData.FingerStateUpdateTimer = fingerPressDelay;
278+
editorHandData.FingerStateUpdateTimer = FingerPressDelay;
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}
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// Finger presses are delayed to mitigate issue with hand position shifting during air tap.
@@ -366,7 +365,7 @@ private void SendHandStateEvents(EditorHandData editorHandData, float time)
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editorHandData.ManipulationInProgress = true;
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}
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// Holds are triggered by time.
369-
else if (!editorHandData.HoldInProgress && (time - editorHandData.FingerDownStartTime >= maxClickDuration))
368+
else if (!editorHandData.HoldInProgress && (time - editorHandData.FingerDownStartTime >= MaxClickDuration))
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{
371370
inputManager.RaiseHoldStarted(this, editorHandData.HandId);
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editorHandData.HoldInProgress = true;

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