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1 parent a2871ff commit 5f030b3Copy full SHA for 5f030b3
Assets/HoloToolkit/UX/Scripts/Keyboard.cs
@@ -378,8 +378,9 @@ public void PresentKeyboard()
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OnPlacement(this, EventArgs.Empty);
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- //This bring up the default keyboard in MR so the user is presented with TWO keyboards
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- //InputField.ActivateInputField();
+ // todo: if the app is built for xaml, our prefab and the system keyboard will be displayed.
+ // this feels like a side effect that Unity may need to fix.
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+ InputField.ActivateInputField();
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SetMicrophoneDefault();
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}
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