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Merge pull request #9075 from RogPodge/oculushandrayfix
Fixed hand ray not showing up on Oculus
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  • Assets/MRTK/Providers/Oculus/XRSDK/MRTK-Quest/Scripts/Input/Controllers

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Assets/MRTK/Providers/Oculus/XRSDK/MRTK-Quest/Scripts/Input/Controllers/OculusHand.cs

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@@ -182,6 +182,9 @@ protected bool IsInTeleportPose
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}
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}
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/// <inheritdoc/>
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public override bool IsInPointingPose => handDefinition.IsInPointingPose;
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protected bool IsPinching { set; get; }
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// Pinch was also used as grab, we want to allow hand-curl grab not just pinch.

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