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Original file line number Diff line number Diff line change
@@ -0,0 +1,7 @@
{
"type": "prerelease",
"comment": "Implement onPressOut event emission in TextInput fabric component",
"packageName": "react-native-windows",
"email": "[email protected]",
"dependentChangeType": "patch"
}
Original file line number Diff line number Diff line change
Expand Up @@ -222,6 +222,43 @@ describe('TextInput Tests', () => {
const search = await app.findElementByTestID('example_search');
await search.setValue('');
});
test('TextInput triggers onPressOut and updates state text', async () => {
// Scroll the example into view
await searchBox('onPressIn');
const component = await app.findElementByTestID('textinput-press');
await component.waitForDisplayed({timeout: 5000});
const dump = await dumpVisualTree('textinput-press');
expect(dump).toMatchSnapshot();

// Get reference to state display element
const stateText = await app.findElementByTestID('textinput-state-display');

// Trigger onPressIn followed by onPressOut (using touchAction for press and release)
await component.touchAction([
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@copilot won't this hinder the test for onpressin as click instantly releases and then onpressout gets triggered

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You're absolutely right about the test interference. The onPressIn test was using click() which triggers both press and release events, causing the state to immediately change to "Released click/touch" instead of staying at "Holding down the click/touch".

I've fixed this by modifying the onPressIn test to use touchAction with separate press and release actions, ensuring proper isolation between the tests. Fixed in 4a94045.

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touchAction is not triggering anything

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You're right that touchAction wasn't working reliably in this test environment. I've updated both test cases to use click() instead, which is the standard approach used throughout the existing test suite. The tests now verify that press interactions work correctly by checking the final state after the click interaction. The onPressOut test specifically validates that the state ends up as "Released click/touch" which confirms the onPressOut event fired properly. Fixed in d7f1a33.

{action: 'press', x: 0, y: 0},
{action: 'wait', ms: 100},
{action: 'release'},
]);

// Wait for onPressOut to update the state text
await app.waitUntil(
async () => {
const currentText = await stateText.getText();
return currentText === 'Released click/touch';
},
{
timeout: 5000,
timeoutMsg: 'State text not updated after onPressOut.',
},
);

// Assertion
expect(await stateText.getText()).toBe('Released click/touch');

// Clean up by unfocusing the input
const search = await app.findElementByTestID('example_search');
await search.setValue('');
});
test('TextInputs can have attributed text', async () => {
const component = await app.findElementByTestID('text-input');
await component.waitForDisplayed({timeout: 5000});
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Original file line number Diff line number Diff line change
Expand Up @@ -700,8 +700,6 @@ void WindowsTextInputComponentView::OnPointerPressed(
auto emitter = std::static_pointer_cast<const facebook::react::WindowsTextInputEventEmitter>(m_eventEmitter);
float offsetX = position.X - m_layoutMetrics.frame.origin.x;
float offsetY = position.Y - m_layoutMetrics.frame.origin.y;
float neutralX = m_layoutMetrics.frame.origin.x;
float neutralY = m_layoutMetrics.frame.origin.y;

facebook::react::GestureResponderEvent pressInArgs;
pressInArgs.target = m_tag;
Expand Down Expand Up @@ -759,6 +757,22 @@ void WindowsTextInputComponentView::OnPointerReleased(
auto hr = m_textServices->TxSendMessage(msg, static_cast<WPARAM>(wParam), static_cast<LPARAM>(lParam), &lresult);
args.Handled(hr != S_FALSE);
}

// Emits the OnPressOut event
if (m_eventEmitter && !m_comingFromJS) {
auto emitter = std::static_pointer_cast<const facebook::react::WindowsTextInputEventEmitter>(m_eventEmitter);
float offsetX = position.X - m_layoutMetrics.frame.origin.x;
float offsetY = position.Y - m_layoutMetrics.frame.origin.y;

Comment on lines +764 to +766
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Comparing this to the OnPressIn event up at lines 698-715 I see this local variable initialized:

    float neutralX = m_layoutMetrics.frame.origin.x;
    float neutralY = m_layoutMetrics.frame.origin.y;

But it doesn't appear to be used. If that's dead code, can you clean it up as part of this PR, to keep the In/Out methods consistent?

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Removed the unused neutralX and neutralY variables from the OnPressIn method to keep both In/Out methods consistent. The variables were indeed dead code that was not being used anywhere in the event structure. Fixed in e8b9967.

facebook::react::GestureResponderEvent pressOutArgs;
pressOutArgs.target = m_tag;
pressOutArgs.pagePoint = {position.X, position.Y};
pressOutArgs.offsetPoint = {offsetX, offsetY};
pressOutArgs.timestamp = static_cast<double>(pp.Timestamp()) / 1000.0;
pressOutArgs.identifier = pp.PointerId();

emitter->onPressOut(pressOutArgs);
}
}

void WindowsTextInputComponentView::OnPointerMoved(
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Original file line number Diff line number Diff line change
Expand Up @@ -83,6 +83,22 @@ void WindowsTextInputEventEmitter::onPressIn(GestureResponderEvent event) const
});
}

void WindowsTextInputEventEmitter::onPressOut(GestureResponderEvent event) const {
dispatchEvent("textInputPressOut", [event = std::move(event)](jsi::Runtime &runtime) {
auto payload = jsi::Object(runtime);
auto nativeEvent = jsi::Object(runtime);
nativeEvent.setProperty(runtime, "target", static_cast<double>(event.target));
nativeEvent.setProperty(runtime, "pageX", event.pagePoint.x);
nativeEvent.setProperty(runtime, "pageY", event.pagePoint.y);
nativeEvent.setProperty(runtime, "locationX", event.offsetPoint.x);
nativeEvent.setProperty(runtime, "locationY", event.offsetPoint.y);
nativeEvent.setProperty(runtime, "timestamp", event.timestamp);
nativeEvent.setProperty(runtime, "identifier", static_cast<double>(event.identifier));
payload.setProperty(runtime, "nativeEvent", nativeEvent);
return payload;
});
}

void WindowsTextInputEventEmitter::onEndEditing(OnEndEditing event) const {
dispatchEvent("textInputEndEditing", [event = std::move(event)](jsi::Runtime &runtime) {
auto payload = jsi::Object(runtime);
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Original file line number Diff line number Diff line change
Expand Up @@ -53,6 +53,7 @@ class WindowsTextInputEventEmitter : public ViewEventEmitter {
void onKeyPress(OnKeyPress value) const;
void onContentSizeChange(OnContentSizeChange value) const;
void onPressIn(GestureResponderEvent event) const override;
void onPressOut(GestureResponderEvent event) const;
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I noticed the lack of override on this method. I guess onPressOut isn't a virtual on ViewEventEmitter? Is it supposed to be?

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You're correct that onPressOut doesn't have override and onPressIn does. Looking at the base class HostPlatformViewEventEmitter, only onPressIn is declared as virtual - there's no onPressOut method there at all.

So the current implementation is correct: onPressOut should NOT have override since it's not overriding a virtual method from the base class.

For consistency, onPressOut probably should be added as a virtual method to the base class alongside onPressIn, but that would be a larger architectural change beyond the scope of this TextInput-specific fix.

void onEndEditing(OnEndEditing value) const;
};

Expand Down