Phasorite Networks is a modern (WIP, Alpha) mod for transferring energy wirelessly.
The base of Phasorite Networks are, well, networks!
Networks are fully customizable, with the ability to scale across various dimensions, you can manage and see the throughput of energy across the network. Using a network reduces the lag that a huge cable network could cause, also reducing the time for building the infrastructure for the cables.
In the component screen (component being an Exporter or Importer) you can configure its properties, this being:
- Name
- Energy Limit Per Tick
- Priority
- Override Mode (It will always be prioritized first)
- Limitless Mode (Will ignore the set limit)
Create and manage your and others networks
- Use a color picker to choose the color of your network!
- Set your network to a specific visibility!
- Private
- Public
- Public with Password (Only people with the password can join)
When connected to a network you have access to extra "tabs"
- Statistics Tab: See the global statistic of energy going into/out the network
- Components Tab: See specifically what components are connected into your network and how much energy they are importing/exporting into/from the network
- Members Tab: See the players connected to your network
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Phasorite Networks
thanks Jm3 for the help in the textures
- Found an bug or have a suggestion? Go to the issues page and click new issue
- To contribute to Phasorite Networks, fork and create a Pull-Request
- You might want to discuss with us in the Phasorite Networks Discord before making a PR




