Rework the graphical part to use more shaders#16
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dwursteisen merged 66 commits intomainfrom May 11, 2025
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Passing ops to the shader is not a good idea as the cost is greatly increasing regarding the number of ops.
- It doesn't work with OpenGL as it's stuck with OpenGL 2 (instanced is starting OpenGL 3 and WebGL 2)
There is still work required for commands that need to work on both targets (ie: palette swap, ...)
…NT) and with clip/pal/... operation applied to operations without clip/pal/...
- Add all supported keys in the lua stub
- Add all supported keys in the lua stub
When the dithering was used, the coordinates of the rectangle were translated by the fill method AND the pixel method. Leading to rendering at the wrong place.
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