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41 changes: 32 additions & 9 deletions .gitignore
Original file line number Diff line number Diff line change
@@ -1,21 +1,30 @@
# Visual Studio 2015 user specific files
.vs/

Binaries/

# Compiled Object files
*.slo
*.lo
*.o
*.obj

# Don't commit PDB files for now because they take too much space
*.pdb

# Precompiled Headers
*.gch
*.pch

# Compiled Dynamic libraries
*.so
*.dylib
*.dll

# Fortran module files
*.mod

# Compiled Static libraries
*.lai
*.la
*.a
*.lib

# Executables
*.exe
*.out
Expand All @@ -32,9 +41,25 @@ Binaries/
*.VC.db
*.VC.opendb

# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga

# Binary Files
Binaries/*
Plugins/*/Binaries/*

# Builds
Build/*

# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt

# Don't ignore icon files in Build
!Build/**/*.ico

# Built data for maps
*_BuiltData.uasset

Expand All @@ -43,9 +68,7 @@ Saved/*

# Compiled source files for the engine to use
Intermediate/*
Plugins/*/Intermediate/*

# Cache files for the editor to use
DerivedDataCache/*

# Rider
.idea
DerivedDataCache/*
7 changes: 7 additions & 0 deletions Config/AccessTransformers.ini
Original file line number Diff line number Diff line change
@@ -1,5 +1,12 @@
[AccessTransformers]
BlueprintReadWrite=(Class="/Script/FactoryGame.FGLocalSettings", Property="mEnableAutoLanding")
BlueprintReadWrite=(Class="/Script/FactoryGame.FGChatManager", Property="mReceivedMessages")
BlueprintReadWrite=(Class="/Script/FactoryGame.FGMapManager", Property="mFogOfWarRawData")
BlueprintReadWrite=(Class="/Script/FactoryGame.FGMapManager", Property="mFogOfWarTexture")
BlueprintReadWrite=(Class="/Script/FactoryGame.FGTimeOfDaySubsystem", Property="mDaySeconds")
BlueprintReadWrite=(Class="/Script/FactoryGame.FGTimeOfDaySubsystem", Property="mReplicatedDaySeconds")
BlueprintReadWrite=(Class="/Script/FactoryGame.FGChatManager", Property="mMaxNumMessagesInHistory")
BlueprintReadWrite=(Class="/Script/FactoryGame.FGChatManager", Property="mMessageVisibleDuration")
BlueprintCallable=(Class="/Script/FactoryGame.FGCharacterPlayer", Function="Server_CheatFly")
BlueprintCallable=(Class="/Script/FactoryGame.FGCharacterPlayer", Function="Server_CheatWalk")
BlueprintReadWrite=(Class="/Script/FactoryGame.FGCharacterMovementComponent", Property="mMaxFlySprintSpeed")
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12 changes: 6 additions & 6 deletions UtilityMod.uplugin
Original file line number Diff line number Diff line change
@@ -1,13 +1,13 @@
{
"FileVersion": 3,
"Version": 0,
"VersionName": "0.8.4",
"SemVersion": "0.8.4",
"GameVersion": ">=410840",
"Version": 1,
"VersionName": "1.0.0",
"SemVersion": "1.0.0",
"GameVersion": ">=416835",
"FriendlyName": "UtilityMod",
"Description": "Utility Mod, but compatible with other mods",
"Category": "Modding",
"CreatedBy": "Mircea Roata",
"CreatedBy": "Mircea Roata, Bababooie",
"CreatedByURL": "https://github.com/mircearoata/SatisfactoryPakUtilityMod",
"DocsURL": "",
"MarketplaceURL": "",
Expand All @@ -19,7 +19,7 @@
"Plugins": [
{
"Name": "SML",
"SemVersion": "^3.11.0",
"SemVersion": "^3.11.2",
"Enabled": true
}
]
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