Updated the 'Add Equipable' screenshot so that it shows that a data c…#214
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NChampion wants to merge 2 commits intomirror-engine:devfrom
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Updated the 'Add Equipable' screenshot so that it shows that a data c…#214NChampion wants to merge 2 commits intomirror-engine:devfrom
NChampion wants to merge 2 commits intomirror-engine:devfrom
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…onnection is needed to the obj: On Object port of the 'Add Equipable' script block. It's mis-leading currently and testing that code block in build mode will fail but it works when previewed or published
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Updated the 'Add Equipable' screenshot so that it shows that a data connection is needed to the obj: On Object port of the 'Add Equipable' script block. It's mis-leading currently and testing that code block in build mode will fail but it works in preview/production.
I was playing around with GDScript and wanted to try adding an equippable but the only documented way of doing that was via visual scripting. So, I threw together a quick visual script but was met with an error message upon running it in build mode.
I went back to reference the tutorial included in the documentation but I was thrown off because there wasn't a connection to the On Object in the screenshot. Obviously removing the connection also fails in build mode. I tried previewing the space despite the error message but I couldn't get it to add the gun into my hotbar. I could get simple chat to trigger in build mode and previewed just fine but the gun wouldn't add to my hotbar. Eventually I realized that a team needs to be selected for it to work properly. I'm not sure if it's an instantiation/initialization issue but if the teams window is closed the equipment will not be added to the player's hotbar.
Hopefully the screenshot will help clear up confusion for someone else. I will submit separate bug reports for the other related issues.