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2 parents e6222ee + ebd321b commit 3eda96fCopy full SHA for 3eda96f
docs/game_logic/achievements/index.md
@@ -35,7 +35,21 @@ Here are some examples from real machines that would map to
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* Indiana Jones
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+## Monitorable Properties
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+
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+For
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+[dynamic values](../../config/instructions/dynamic_values.md) and
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+[conditional events](../../events/overview/conditional.md), the prefix for achievement groups is
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+`device.achievements.(name)`.
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*state*
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-( The string name of the state this achievement is in. Options will be
- one of the following)
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+The string name of the state this achievement is in.
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+Options will be one of the following:
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+ * disabled
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+ * enabled
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+ * started
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+ * stopped
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+ * selected
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+ * completed
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