@@ -51,20 +51,20 @@ The basic flow:
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2. A spinner switch is hit
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1. The spinner becomes "active" and sets a timeout for `active_ms:` duration
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- 2. The spinner posts *spinner_\(name\)_active* event
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- 3. The spinner posts *spinner_\(name\)_hit* event
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+ 2. The spinner posts [ *spinner_\(name\)_active*](../events/spinner_spinner_active.md) event
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+ 3. The spinner posts [ *spinner_\(name\)_hit*](../events/spinner_spinner_hit.md) event
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3. Additional switch hits occur
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1. The spinner resets the timeout for another `active_ms:` duration
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- 2. The spinner posts a *spinner_\(name\)_hit* event for each hit
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+ 2. The spinner posts a [ *spinner_\(name\)_hit*](../events/spinner_spinner_hit.md) event for each hit
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4. Switch hits stop and the active delay timer expires
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1. The spinner switches to "inactive" state
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- 2. The spinner posts *spinner_\(name\)_inactive* event
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+ 2. The spinner posts [ *spinner_\(name\)_inactive*](../events/spinner_spinner_inactive.md) event
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3. (Optional) If `idle_ms:` is defined, the spinner sets a timeout for idle_ms duration
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5. (Optional) No switch hits occur and the idle delay timer expires
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- 1. The spinner posts *spinner_\(name\)_idle* event
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+ 1. The spinner posts [ *spinner_\(name\)_idle*](../events/spinner_spinner_idle.md) event
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2. The spinner switches to "idle" state
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# # Optional settings
@@ -119,8 +119,8 @@ A list of labels to apply to the switches in the spinner. If used, the
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number of labels should equal the number of switches.
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When a spinner switch is hit and `labels:` are defined, additional
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- events will be posted with *spinner_\(name\)_\(label\)_active* and
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- *spinner_\(name\)_\(label\)_hit*. This allows the game to trigger
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+ events will be posted with [ *spinner_\(name\)_\(label\)_active*](../events/spinner_spinner_label_active.md) and
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+ [ *spinner_\(name\)_\(label\)_hit*](../events/spinner_spinner_label_hit.md) . This allows the game to trigger
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different behavior based on which spinner switch is hit first or spins
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more times.
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