Implement IsAttachedToConstraint & Improve Fixed Constraints#270
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RaphaelIT7 wants to merge 1 commit intomisyltoad:mainfrom
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Implement IsAttachedToConstraint & Improve Fixed Constraints#270RaphaelIT7 wants to merge 1 commit intomisyltoad:mainfrom
RaphaelIT7 wants to merge 1 commit intomisyltoad:mainfrom
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[+] Implement
JoltPhysicsObject::IsAttachedToConstraint[+] Improved fixed constraints
This works by implementing a
m_bConstraintPinnedbool, which acts like the normalm_bPinnedbool but is only set/used specifically by fixed constraints (or in the future by others too).If an object is frozen, all bodies connected using a fixed constraint will have their
m_bConstraintPinnedand their layers will be updated, effectively acting as if::EnableMotion(false)was used.The ingame result (tested in gmod) is a perfect (or as good as it gets) fixed constraint, which acts far better than Jolt's normal fixed constraint.
The issue with Jolt's normal fixed constraints is - that they aren't perfectly fixed - they can still move, still rotate, which isn't that great.