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Enemies
You will face five types of enemy in Anuto TD. Some have weaknesses (a specific type of damage is dealt three times), strengths (a specific type of damage is reduced to 33%) and/or special abilities.
The health of the enemies will increase while the game progresses. (Actually it increases with the earned credits.) The reward of every killed enemy is increased as well, but slightly less.
After an enemy has been teleported by the 3rd evolution of the 500-credit tower, a pink circle will appear in the middle of it. This circle indicates that the enemy can't be teleported again.
Soldiers have a square shape. They are average in every way.
Health 300 / Speed 1.0 / Reward 10
Sprinters are triangular in shape. They are weaker than Soldiers, but they are the fastest enemy type.
Health 200 / Speed 3.0 / Reward 15 / Weak against Explosive / Strong against Laser
Blobs are the slowest and strongest enemy.
Health 600 / Speed 0.5 / Reward 20 / Weak against Explosive / Strong against Bullet
Healers are star shaped. Healers will periodically stop and heal themselves and nearby enemies. The healing action can be very effective when Healers are closely grouped.
Health 400 / Speed 1.2 / Reward 30 / Weak against Laser and Bullet / Special ability: Heals itself and nearby units
Fliers are pentagonal enemies. Though Fliers do not touch the ground as they travel along the path, thus they are not affected by glue on the path, and they do not trigger Mines.
Health 400 / Speed 1.3 / Reward 30 / Weak against Laser and Bullet / Special ability: Air unit; Not affected by glue, does not trigger mines