A method for thinking through complexity with clarity and speed.
Most problems aren't hard. They're noisy.
Too many variables. Too many inherited decisions. Not enough ground truth.
This is how I reset, regain clarity, and move again.
Baseline. Isolation. Execution.
This is architecture-level thinking that blends two modes:
Architect - sees the whole system, names constraints, chooses boundaries
Inventor - builds fast, learns by contact with reality, proves things quickly
You can shift modes anytime. The method stays the same.
Ground truth wins
If you cannot reproduce it or describe it clearly, you do not have signal yet.
Isolation creates speed
Fewer variables means faster diagnosis and cleaner decisions.
Predictable beats clever
Clever code impresses. Predictable code scales.
Inside out first
Start with the core intent. Expand outward once the center is stable.
Tooling handles the mechanical work
Let tooling enforce formatting and consistency so humans can focus on concepts.
No perfection, only refinement
Keep moving. Improve as you go.
Name the current state clearly.
In code:
- What is the exact failing behavior?
- What is the smallest reproduction?
- What route, component, or function owns it?
In life:
- What am I doing today that creates my current outcomes?
- What is the smallest change that still feels like me?
Baseline is not the ideal. Baseline is where you are.
Strip the system until only the relevant parts remain.
In code:
- Move the problem into a sandbox route or minimal render environment
- Remove dependencies until the behavior is obvious
- Find the smallest change that flips the outcome
In life:
- Do not redesign your identity overnight
- Replace one input (food, habit, routine)
- Keep the rest stable so you can learn what actually works
Isolation turns confusion into a small, solvable shape.
Make one focused change. Then reassess from the new baseline.
Rules:
- One change per burst
- Get it working first
- Improve after
This is how you stop burning months on something that should take weeks.
Not medical advice. Just an example of the loop.
Baseline: What do you consistently eat today? What are your default meals?
Isolation: Keep your routine the same and swap one thing. Find healthier replacements that taste close enough to be sustainable.
Execution: Replace one snack or one breakfast pattern for two weeks. Observe energy, cravings, sustainability. Adjust based on reality.
Same you. Cleaner inputs.
Baseline: You currently write zero pages.
Isolation: Remove the fantasy of a perfect weekend. Decide: one page a day.
Execution: Morning: write one page. Evening: light edit. Repeat.
Baseline: You have an idea, but nothing running.
Isolation: Open an engine. Create a canvas. Spawn a box. Bind keys: W up, S down.
Execution: Tomorrow: collision. Next day: one enemy. Next day: one mechanic.
A game is a chain of small playable truths.
Awareness is orientation.
My grandfather once told me that understanding time is the most important thing you could do.
A simple practice:
- Start a timer when you wake up
- Track sessions (sleep, morning routine, focused work blocks)
- Reset daily
The point is not judgment. The point is knowing where you are.
I spent 80+ hours writing a massive style guide.
People liked it. I did not like the outcome.
Most of it was mechanical. Tooling should enforce that.
What matters is the small set of concepts that changes behavior.
If the feature is Guide, names should make location obvious:
GuideHero
GuideHeader
GuideCard
GuideCardHero
GuideCardFooter
GuideEvent
GuideEventModal
"Update above the fold" becomes "go to GuideHero."
No hunting. No guessing.
Predictable beats clever.
A common failure mode is debugging inside full app complexity.
Conceptual Baseline Architecture approach:
- Create a fresh branch from main
- Find the smallest component that likely contains the issue
- Move it into a controlled sandbox route
- Strip distractions until the behavior is obvious
- Fix it there, then re-integrate
This is how weeks on a bug becomes minutes to diagnosis.
Baseline is not just technical. It is operational.
If you are building a page like Guide:
- Create a master ticket
- Create sub-tickets per component boundary (GuideHero, GuideEvents, GuideCard)
- Start with a scaffold ticket that renders placeholders only:
return <div>GuideHero</div>
This creates a visible baseline, clean delegation boundaries, and less thrash.
Establish a baseline. Isolate what matters. Execute one change.
License: MIT Built to share. Fork it, remix it, make it yours.
Created by Marcus Lane