(Draft) Implement Networking using GameNetworkingSockets and Quake 3-like snapshot system#53
Draft
(Draft) Implement Networking using GameNetworkingSockets and Quake 3-like snapshot system#53
Conversation
6 tasks
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Note - this is a draft pull request and isn't ready to be merged yet.
Description
This pull request implements networking functionality for our game engine using the GameNetworkingSockets library for transport and a snapshot system similar to Quake 3's architecture. It includes the following features:
Various low-level engine changes have also been made - these are now merged into
masteras part of #58.API Changes
Networking
Synchronisation
To synchronise a property or field over the network:
Method Stripping
To strip methods:
How to Test
To test the networking functionality, do the following:
Related Issues
This pull request is related to the following issues: