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18 changes: 10 additions & 8 deletions LandfillPainting/data-updates.lua
Original file line number Diff line number Diff line change
@@ -1,31 +1,33 @@
for _,v in pairs(data.raw.tile) do
local tile_collision_masks = require("__base__/prototypes/tile/tile-collision-masks")

for _, v in pairs(data.raw.tile) do
if v.minable then
local found = false
for _,c in pairs(v.collision_mask or {}) do
if c == LANDFILL_PAINTING_LAYER then
for _, c in pairs(v.collision_mask or {}) do
if c == tile_collision_masks.ground() then
found = true
end
end
if not found then
if not v.collision_mask then
v.collision_mask = {}
end
table.insert(v.collision_mask, LANDFILL_PAINTING_LAYER)
table.insert(v.collision_mask, tile_collision_masks.ground())
end
end
end

local technology = data.raw.technology['water-washing-2']
local technology = data.raw.technology["angels-water-washing-2"]

if technology and technology.effects then
for i, effect in pairs(technology.effects) do
if effect.type == 'unlock-recipe' and effect.recipe == 'solid-mud-landfill' then
if effect.type == "unlock-recipe" and effect.recipe == "angels-solid-mud-landfill" then
table.remove(technology.effects, i)
end
end
end

technology = data.raw.technology['water-washing-1']
technology = data.raw.technology["angels-water-washing-1"]
if technology then
table.insert(technology.effects, {type = 'unlock-recipe', recipe = 'solid-mud-landfill'})
table.insert(technology.effects, { type = "unlock-recipe", recipe = "angels-solid-mud-landfill" })
end
196 changes: 98 additions & 98 deletions LandfillPainting/data.lua
Original file line number Diff line number Diff line change
@@ -1,147 +1,147 @@
require "util"
local collision_mask_util = require("collision-mask-util")
require("util")

LANDFILL_PAINTING_LAYER = collision_mask_util.get_first_unused_layer()

local function findname(t, name)
for i,v in ipairs(t) do
if v.name == name then
return v
end
end
end
local tile_collision_masks = require("__base__/prototypes/tile/tile-collision-masks")

local terrains = {
"dry-dirt",
"dirt-4",
"grass-1",
"red-desert-1",
"sand-3"
}
local names = {
["dry-dirt"] = "tile-name.dry-dirt",
["dirt-4"] = "autoplace-control-names.dirt",
["grass-1"] = "autoplace-control-names.grass",
["red-desert-1"] = "autoplace-control-names.desert",
["sand-3"] = "autoplace-control-names.sand"
"sand-3",
}

local baserecipe = data.raw.recipe['landfill']
local technology = data.raw.technology['landfill']

if mods['angelssmelting'] and data.raw.technology['water-washing-1'] and
(data.raw.technology['water-washing-1'].enabled == nil or data.raw.technology['water-washing-1'].enabled) and
data.raw.recipe['solid-mud-landfill'] then
baserecipe = data.raw.recipe['solid-mud-landfill']
technology = data.raw.technology['water-washing-1']
data:extend({{
type = "item-subgroup",
name = "water-landfill",
group = "water-treatment",
order = "eb"
}})
local baserecipe = data.raw.recipe["landfill"]
local technology = data.raw.technology["landfill"]

if
mods["angelssmelting"]
and data.raw.technology["angels-water-washing-1"]
and (data.raw.technology["angels-water-washing-1"].enabled == nil or data.raw.technology["angels-water-washing-1"].enabled)
and data.raw.recipe["angels-solid-mud-landfill"]
then
baserecipe = data.raw.recipe["angels-solid-mud-landfill"]
technology = data.raw.technology["angels-water-washing-1"]
data:extend({
{
type = "item-subgroup",
name = "water-landfill",
group = "angels-water-treatment",
order = "eb",
},
})
baserecipe.subgroup = "water-landfill"
baserecipe.order = nil
else
data:extend({{
type = "item-subgroup",
name = "terrain-landfill",
group = "logistics",
order = "hb"
}})
data:extend({
{
type = "item-subgroup",
name = "terrain-landfill",
group = "logistics",
order = "hb",
},
})
baserecipe.subgroup = "terrain-landfill"
end

for _,v in ipairs(terrains) do
for _, v in ipairs(terrains) do
local item = {
type = "item",
name = "landfill-" .. v,
localised_name = {names[v]},
localised_description = {"item-description.landfill"},
localised_name = { "tile-name." .. v },
localised_description = { "item-description.landfill" },
icon = "__LandfillPainting__/graphics/icons/landfill-" .. v .. ".png",
icon_size = 64, icon_mipmaps = 4,
icon_size = 64,
icon_mipmaps = 4,
subgroup = "terrain",
order = "c[landfill]-a[" .. v .. "]",
stack_size = 100,
place_as_tile =
{
place_as_tile = {
result = v,
condition_size = 1,
condition = {LANDFILL_PAINTING_LAYER}
}
condition = tile_collision_masks.ground(),
},
}

local recipe = util.table.deepcopy(baserecipe)
recipe.name = "landfill-" .. v
recipe.localised_name = { "tile-name." .. v }

if recipe.results then
recipe.results[1].name = "landfill-" .. v
else
recipe.result = "landfill-" .. v
recipe.results = { item }
end

data:extend({item})
data:extend({recipe})
data.raw.tile[v].minable = {
mining_time = data.raw.tile["landfill"].minable.mining_time,
result = item.name,
}

data:extend({ item })
data:extend({ recipe })
table.insert(technology.effects, { type = "unlock-recipe", recipe = "landfill-" .. v })
end

data.raw.item['landfill'].icon = "__LandfillPainting__/graphics/icons/landfill-landfill.png"
data.raw.item['landfill'].place_as_tile.condition = {LANDFILL_PAINTING_LAYER}
data.raw.item["landfill"].icon = "__LandfillPainting__/graphics/icons/landfill-landfill.png"
data.raw.item["landfill"].place_as_tile.condition = tile_collision_masks.ground()

-- dry-dirt -> dirt-1 -> dirt-2 ->dirt-3
-- dirt-4 -> dirt-5 -> dirt-6 -> dirt-7
-- grass-1 -> grass-3 -> grass-2 -> grass-4
-- red-desert-1 -> red-desert-2 -> red-desert-3 -> red-desert-4
-- sand-3 -> sand-1 -> sand-2
if settings.startup['landfillpainting-use-rotation'].value then
for _,v in ipairs(terrains) do
data.raw.item['landfill-' .. v].localised_description = {'item-description.landfillR'}
if settings.startup["landfillpainting-use-rotation"].value then
for _, v in ipairs(terrains) do
data.raw.item["landfill-" .. v].localised_description = { "item-description.landfillR" }
end

data.raw.tile['dry-dirt'].next_direction = 'dirt-1'
data.raw.tile['dirt-1'].next_direction = 'dirt-2'
data.raw.tile['dirt-2'].next_direction = 'dirt-3'
data.raw.tile['dirt-3'].next_direction = 'dry-dirt'

data.raw.tile['dirt-4'].next_direction = 'dirt-5'
data.raw.tile['dirt-5'].next_direction = 'dirt-6'
data.raw.tile['dirt-6'].next_direction = 'dirt-7'
data.raw.tile['dirt-7'].next_direction = 'dirt-4'

data.raw.tile['grass-1'].next_direction = 'grass-3'
data.raw.tile['grass-3'].next_direction = 'grass-2'
data.raw.tile['grass-2'].next_direction = 'grass-4'
data.raw.tile['grass-4'].next_direction = 'grass-1'

data.raw.tile['red-desert-0'].next_direction = 'red-desert-1'
data.raw.tile['red-desert-1'].next_direction = 'red-desert-2'
data.raw.tile['red-desert-2'].next_direction = 'red-desert-3'
data.raw.tile['red-desert-3'].next_direction = 'red-desert-0'

data.raw.tile['sand-3'].next_direction = 'sand-1'
data.raw.tile['sand-1'].next_direction = 'sand-2'
data.raw.tile['sand-2'].next_direction = 'sand-3'
data.raw.tile["dry-dirt"].next_direction = "dirt-1"
data.raw.tile["dirt-1"].next_direction = "dirt-2"
data.raw.tile["dirt-2"].next_direction = "dirt-3"
data.raw.tile["dirt-3"].next_direction = "dry-dirt"

data.raw.tile["dirt-4"].next_direction = "dirt-5"
data.raw.tile["dirt-5"].next_direction = "dirt-6"
data.raw.tile["dirt-6"].next_direction = "dirt-7"
data.raw.tile["dirt-7"].next_direction = "dirt-4"

data.raw.tile["grass-1"].next_direction = "grass-3"
data.raw.tile["grass-3"].next_direction = "grass-2"
data.raw.tile["grass-2"].next_direction = "grass-4"
data.raw.tile["grass-4"].next_direction = "grass-1"

data.raw.tile["red-desert-0"].next_direction = "red-desert-1"
data.raw.tile["red-desert-1"].next_direction = "red-desert-2"
data.raw.tile["red-desert-2"].next_direction = "red-desert-3"
data.raw.tile["red-desert-3"].next_direction = "red-desert-0"

data.raw.tile["sand-3"].next_direction = "sand-1"
data.raw.tile["sand-1"].next_direction = "sand-2"
data.raw.tile["sand-2"].next_direction = "sand-3"
end

local allterrain = {
'dry-dirt',
'dirt-1',
'dirt-2',
'dirt-3',
'dirt-4',
'dirt-5',
'dirt-6',
'dirt-7',
'grass-1',
'grass-2',
'grass-3',
'grass-4',
'red-desert-0',
'red-desert-1',
'red-desert-2',
'red-desert-3',
'sand-1',
'sand-2',
'sand-3'
"dry-dirt",
"dirt-1",
"dirt-2",
"dirt-3",
"dirt-4",
"dirt-5",
"dirt-6",
"dirt-7",
"grass-1",
"grass-2",
"grass-3",
"grass-4",
"red-desert-0",
"red-desert-1",
"red-desert-2",
"red-desert-3",
"sand-1",
"sand-2",
"sand-3",
}
for _,v in pairs(allterrain) do

for _, v in pairs(allterrain) do
data.raw.tile[v].can_be_part_of_blueprint = nil
end
4 changes: 2 additions & 2 deletions LandfillPainting/info.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"name": "LandfillPainting",
"version": "0.5.3",
"factorio_version": "1.1",
"version": "0.6.0",
"factorio_version": "2.0",
"title": "Landfill Painting",
"author": "Trainwreck",
"description": "Adds some different types of terrain landfill, allows landfill to overwrite existing terrain",
Expand Down
2 changes: 2 additions & 0 deletions stylua.toml
Original file line number Diff line number Diff line change
@@ -0,0 +1,2 @@
indent_type = "Spaces"
indent_width = 2