Examples: Fix webgl_effects_stereo having no visible stereo effect #32326
+2
−0
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Related issue: #32317
Description
The
webgl_effects_stereoexample uses a scene with a very large scale (objects distributed within a range of 10,000 units, camera at z=3200). The defaultStereoCameraparameters (eyeSep = 0.064, focus = 10) were too small relative to this scale, resulting in a negligible parallax that made the stereo effect invisible.This PR adjusts the parameters to match the scene scale:
camera.focus = 3200to match the distance to the center of the scene.effect.setEyeSeparation( 100 )to provide a visible stereo baseline.For testing:
https://raw.githack.com/mrdoob/three.js/effects-stereo/examples/webgl_effects_stereo.html
(Made using https://antigravity.google/ with Gemini 3.0)