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When a mesh has GeomSubsets without their own material bindings, fall back to the mesh-level material binding instead of leaving materials empty. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Handles multi-line string values delimited by ''' or """ (used for embedded OSL shader code in Maya exports). Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Build childrenByPath index for O(1) hierarchy traversal - Build attributesByPrimPath index for O(1) attribute lookups - Build materialsByRoot index for faster material resolution - Pre-compile regex patterns as module constants - Extract shared _applyTextureOrValue helper for material application Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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Related issue: #32730 (comment)
Description
Improves USDLoader performance by building O(1) lookup indexes for hierarchy traversal, attribute access, material resolution, shaders, and
GeomSubsets. OptimizesUSDCParser's half-float conversion and buffer reuse.Adds support for triple-quoted strings in
USDAParserto handle embedded OSL shader code from Maya exports.Fixes material binding for meshes with
GeomSubsetsby falling back to mesh-level bindings when subsets don't specify their own materials.Adds LoadingManager support to
USDComposer, allowing external textures to be resolved through the manager's URL modifier. The editor now passes itsLoadingManagertoUSDLoader, enabling users to load USD files alongside their external texture files.Screen.Recording.2026-01-19.at.12.59.26.mov