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1 change: 1 addition & 0 deletions examples/files.json
Original file line number Diff line number Diff line change
Expand Up @@ -474,6 +474,7 @@
"webgpu_tsl_galaxy",
"webgpu_tsl_halftone",
"webgpu_tsl_interoperability",
"webgpu_tsl_oklch",
"webgpu_tsl_procedural_terrain",
"webgpu_tsl_raging_sea",
"webgpu_tsl_transpiler",
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Binary file added examples/screenshots/webgpu_tsl_oklch.jpg
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291 changes: 291 additions & 0 deletions examples/webgpu_tsl_oklch.html
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@@ -0,0 +1,291 @@
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgpu - OKLCH color space</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="example.css">
</head>
<body>

<div id="info">
<a href="https://threejs.org/" target="_blank" rel="noopener" class="logo-link"></a>

<div class="title-wrapper">
<a href="https://threejs.org/" target="_blank" rel="noopener">three.js</a><span>OKLCH Color Space</span>
</div>

<small>
HSL (left) vs OKLCH (right) &mdash; OKLCH maintains uniform perceived brightness.<br>
Gradients: RGB / HSL / OKLCH. 3D objects: HSL hues (top) vs OKLCH hues (bottom).
</small>
</div>

<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/tsl": "../build/three.tsl.js",
"three/addons/": "./jsm/"
}
}
</script>

<script type="module">

import * as THREE from 'three/webgpu';
import {
Fn, uv, uniform, vec3, float,
abs, atan, clamp, fract, mix, sqrt,
oklchToLinearSRGB, linearSRGBToOKLCH, sRGBTransferEOTF
} from 'three/tsl';

import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { Inspector } from 'three/addons/inspector/Inspector.js';

let renderer, camera, scene, controls;

const lightnessUniform = uniform( 0.7 );
const chromaMaxUniform = uniform( 0.15 );

const hslSphereMaterials = [];
const oklchSphereMaterials = [];

init();

function init() {

// Camera

camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.set( 0, 1, 12 );

scene = new THREE.Scene();
scene.background = new THREE.Color( 0x111111 );

// Lighting

const ambientLight = new THREE.HemisphereLight( 0xffffff, 0x444444, 0.5 );
scene.add( ambientLight );

const dirLight = new THREE.DirectionalLight( 0xffffff, 2 );
dirLight.position.set( 5, 10, 7 );
scene.add( dirLight );

// Branchless HSL to sRGB conversion

const hslToRGB = Fn( ( [ h, s, l ] ) => {

const h6 = fract( h ).mul( 6.0 );

const r = clamp( abs( h6.sub( 3.0 ) ).sub( 1.0 ), 0.0, 1.0 );
const g = clamp( float( 2.0 ).sub( abs( h6.sub( 2.0 ) ) ), 0.0, 1.0 );
const b = clamp( float( 2.0 ).sub( abs( h6.sub( 4.0 ) ) ), 0.0, 1.0 );

const c = float( 1.0 ).sub( abs( l.mul( 2.0 ).sub( 1.0 ) ) ).mul( s );

return vec3( r, g, b ).sub( 0.5 ).mul( c ).add( l );

} );

// === Color Wheels ===

const hslWheelShader = Fn( () => {

const vUv = uv();
const p = vUv.sub( 0.5 ).mul( 2.0 );
const radius = sqrt( p.x.mul( p.x ).add( p.y.mul( p.y ) ) );
const angle = fract( atan( p.y, p.x ).div( 2 * Math.PI ) );

const rgb = sRGBTransferEOTF( hslToRGB( angle, radius, lightnessUniform ) );

const mask = clamp( float( 1.0 ).sub( radius ).mul( 100.0 ), 0.0, 1.0 );

return rgb.mul( mask );

} );

const oklchWheelShader = Fn( () => {

const vUv = uv();
const p = vUv.sub( 0.5 ).mul( 2.0 );
const radius = sqrt( p.x.mul( p.x ).add( p.y.mul( p.y ) ) );
const angle = fract( atan( p.y, p.x ).div( 2 * Math.PI ) );

const lch = vec3( lightnessUniform, radius.mul( chromaMaxUniform ), angle );
const rgb = clamp( oklchToLinearSRGB( lch ), 0.0, 1.0 );

const mask = clamp( float( 1.0 ).sub( radius ).mul( 100.0 ), 0.0, 1.0 );

return rgb.mul( mask );

} );

const wheelGeometry = new THREE.PlaneGeometry( 2.2, 2.2 );

const hslWheelMaterial = new THREE.MeshBasicNodeMaterial();
hslWheelMaterial.colorNode = hslWheelShader();

const hslWheel = new THREE.Mesh( wheelGeometry, hslWheelMaterial );
hslWheel.position.set( - 1.8, 3.2, 0 );
scene.add( hslWheel );

const oklchWheelMaterial = new THREE.MeshBasicNodeMaterial();
oklchWheelMaterial.colorNode = oklchWheelShader();

const oklchWheel = new THREE.Mesh( wheelGeometry, oklchWheelMaterial );
oklchWheel.position.set( 1.8, 3.2, 0 );
scene.add( oklchWheel );

// === Gradient Bars ===

const redLinear = vec3( 1.0, 0.0, 0.0 );
const blueLinear = vec3( 0.0, 0.0, 1.0 );

const rgbGradientShader = Fn( () => {

const t = uv().x;
return mix( redLinear, blueLinear, t );

} );

const hslGradientShader = Fn( () => {

const t = uv().x;
const h = t.mul( 240.0 / 360.0 );

return sRGBTransferEOTF( hslToRGB( h, float( 1.0 ), float( 0.5 ) ) );

} );

const oklchGradientShader = Fn( () => {

const t = uv().x;

const redLCH = linearSRGBToOKLCH( redLinear );
const blueLCH = linearSRGBToOKLCH( blueLinear );

const L = mix( redLCH.x, blueLCH.x, t );
const C = mix( redLCH.y, blueLCH.y, t );

const dh = fract( blueLCH.z.sub( redLCH.z ).add( 0.5 ) ).sub( 0.5 );
const H = redLCH.z.add( dh.mul( t ) );

return clamp( oklchToLinearSRGB( vec3( L, C, H ) ), 0.0, 1.0 );

} );

const gradientGeometry = new THREE.PlaneGeometry( 5.5, 0.25 );

const rgbGradMaterial = new THREE.MeshBasicNodeMaterial();
rgbGradMaterial.colorNode = rgbGradientShader();

const rgbGrad = new THREE.Mesh( gradientGeometry, rgbGradMaterial );
rgbGrad.position.set( 0, 1.55, 0 );
scene.add( rgbGrad );

const hslGradMaterial = new THREE.MeshBasicNodeMaterial();
hslGradMaterial.colorNode = hslGradientShader();

const hslGrad = new THREE.Mesh( gradientGeometry, hslGradMaterial );
hslGrad.position.set( 0, 1.15, 0 );
scene.add( hslGrad );

const oklchGradMaterial = new THREE.MeshBasicNodeMaterial();
oklchGradMaterial.colorNode = oklchGradientShader();

const oklchGrad = new THREE.Mesh( gradientGeometry, oklchGradMaterial );
oklchGrad.position.set( 0, 0.75, 0 );
scene.add( oklchGrad );

// === 3D Objects (classic Color API) ===

const sphereGeometry = new THREE.SphereGeometry( 0.3, 32, 16 );
const count = 10;

for ( let i = 0; i < count; i ++ ) {

const hue = i / count;
const x = - 3.5 + i * ( 7 / ( count - 1 ) );

// HSL sphere — uses Color.setHSL()

const hslSphereMat = new THREE.MeshStandardMaterial( { roughness: 0.35 } );
hslSphereMat.color.setHSL( hue, 1.0, 0.5, THREE.SRGBColorSpace );
hslSphereMaterials.push( { material: hslSphereMat, hue: hue } );

const hslSphere = new THREE.Mesh( sphereGeometry, hslSphereMat );
hslSphere.position.set( x, - 0.5, 0 );
scene.add( hslSphere );

// OKLCH sphere — uses Color.setOKLCH()

const oklchSphereMat = new THREE.MeshStandardMaterial( { roughness: 0.35 } );
oklchSphereMat.color.setOKLCH( 0.7, 0.15, hue );
oklchSphereMaterials.push( { material: oklchSphereMat, hue: hue } );

const oklchSphere = new THREE.Mesh( sphereGeometry, oklchSphereMat );
oklchSphere.position.set( x, - 1.8, 0 );
scene.add( oklchSphere );

}

// Renderer

renderer = new THREE.WebGPURenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );

// Controls

controls = new OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 0.5, 0 );
controls.update();

// Inspector GUI

renderer.inspector = new Inspector();

const gui = renderer.inspector.createParameters( 'OKLCH Controls' );
gui.add( lightnessUniform, 'value', 0, 1, 0.01 ).name( 'Lightness' );
gui.add( chromaMaxUniform, 'value', 0, 0.4, 0.01 ).name( 'Chroma' );

window.addEventListener( 'resize', onWindowResize );

}

function animate() {

const L = lightnessUniform.value;
const C = chromaMaxUniform.value;

for ( let i = 0; i < hslSphereMaterials.length; i ++ ) {

const entry = hslSphereMaterials[ i ];
entry.material.color.setHSL( entry.hue, 1.0, L, THREE.SRGBColorSpace );

const oklchEntry = oklchSphereMaterials[ i ];
oklchEntry.material.color.setOKLCH( L, C, oklchEntry.hue );

}

controls.update();
renderer.render( scene, camera );

}

function onWindowResize() {

camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();

renderer.setSize( window.innerWidth, window.innerHeight );

}

</script>
</body>
</html>
4 changes: 4 additions & 0 deletions src/Three.TSL.js
Original file line number Diff line number Diff line change
Expand Up @@ -256,6 +256,8 @@ export const lightViewPosition = TSL.lightViewPosition;
export const lightingContext = TSL.lightingContext;
export const lights = TSL.lights;
export const linearDepth = TSL.linearDepth;
export const linearSRGBToOKLab = TSL.linearSRGBToOKLab;
export const linearSRGBToOKLCH = TSL.linearSRGBToOKLCH;
export const linearToneMapping = TSL.linearToneMapping;
export const localId = TSL.localId;
export const log = TSL.log;
Expand Down Expand Up @@ -401,6 +403,8 @@ export const objectRadius = TSL.objectRadius;
export const objectScale = TSL.objectScale;
export const objectViewPosition = TSL.objectViewPosition;
export const objectWorldMatrix = TSL.objectWorldMatrix;
export const okLabToLinearSRGB = TSL.okLabToLinearSRGB;
export const oklchToLinearSRGB = TSL.oklchToLinearSRGB;
export const OnBeforeObjectUpdate = TSL.OnBeforeObjectUpdate;
export const OnBeforeMaterialUpdate = TSL.OnBeforeMaterialUpdate;
export const OnObjectUpdate = TSL.OnObjectUpdate;
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