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Update Client/mods/deathmatch/logic/CClientExplosionManager.cpp
Co-authored-by: Nico <[email protected]>
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Client/mods/deathmatch/logic/CClientExplosionManager.cpp

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@@ -85,7 +85,7 @@ bool CClientExplosionManager::Hook_ExplosionCreation(CEntity* pGameExplodingEnti
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arguments.PushNumber(vecPosition.fY);
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arguments.PushNumber(vecPosition.fZ);
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arguments.PushNumber(explosionWeaponType);
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return pLocalPlayer->CallEvent("onClientExplosion", arguments, true);
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return localPlayer->CallEvent("onClientExplosion", arguments, true);
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}
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// Determine the used weapon

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