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Change GTA San Andreas User Files to MTA San Andreas User Files #4354

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G-Moris
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@G-Moris G-Moris commented Aug 11, 2025

This will help isolate files like gta_sa.set from other GTA:SA builds.
It may not be the most proper way to do this in the loader module, but it’s already too late to do it in the game_sa and multiplayer_sa modules.

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botder commented Aug 11, 2025

That's like the worst place to do it. Early patching can be done in Client Core project, because the core initialization runs before the game's WinMain, even before static initialization.

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G-Moris commented Aug 11, 2025

That's like the worst place to do it. Early patching can be done in Client Core project, because the core initialization runs before the game's WinMain, even before static initialization.

Do you have any idea where can do this?

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botder commented Aug 12, 2025

That's like the worst place to do it. Early patching can be done in Client Core project, because the core initialization runs before the game's WinMain, even before static initialization.

Do you have any idea where can do this?

void CCore::ApplyHooks() is currently the best place

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