fix: timer block issue #31
Open
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This PR fixes the app-freezing issue that sometimes occurs. Turns out that the problem was way simpler than we initially thought. On each animation frame we send a
FrameMsg
that updates the slide which batches aFrameMsg
along with anotherTickMsg
, on eachTickMsg
since we also update the globalTimer we send anotherTickMsg
and this keeps going until the app halts.The fix is just to update both timers on the same
TickMsg
and send only a single one back to bubbletea's event loop so there is only a singleTickMsg
.