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🔊@mxsm 🚀Thanks for your contribution🎉! 💡CodeRabbit(AI) will review your code first🔥! Note 🚨The code review suggestions from CodeRabbit are to be used as a reference only, and the PR submitter can decide whether to make changes based on their own judgment. Ultimately, the project management personnel will conduct the final code review💥. |
WalkthroughThis pull request adds a new RocketMQ producer example demonstrating timeout handling with various delay configurations. It includes a new example file and updates the package manifest to register the example. Changes
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Estimated Code Review Effort🎯 2 (Simple) | ⏱️ ~10 minutes 🚥 Pre-merge checks | ✅ 5 | ❌ 1❌ Failed checks (1 warning)
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🧪 Generate unit tests (beta)
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Actionable comments posted: 1
🤖 Fix all issues with AI agents
In `@rocketmq-example/examples/producer/producer_with_timeout.rs`:
- Line 21: The constant MESSAGE_COUNT is declared but never used; either remove
the unused const or use MESSAGE_COUNT to drive the number of messages sent
(e.g., replace any hard-coded message count in the producer loop with
MESSAGE_COUNT or use it when constructing/scheduling messages in the main
producer logic), ensuring all references to a fixed count are replaced so the
constant is actually consumed.
| use rocketmq_error::RocketMQResult; | ||
| use rocketmq_rust::rocketmq; | ||
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| pub const MESSAGE_COUNT: usize = 1; |
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MESSAGE_COUNT is defined but never used.
This constant is declared but not referenced anywhere in the example.
Proposed fix
-pub const MESSAGE_COUNT: usize = 1;📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
| pub const MESSAGE_COUNT: usize = 1; |
🤖 Prompt for AI Agents
In `@rocketmq-example/examples/producer/producer_with_timeout.rs` at line 21, The
constant MESSAGE_COUNT is declared but never used; either remove the unused
const or use MESSAGE_COUNT to drive the number of messages sent (e.g., replace
any hard-coded message count in the producer loop with MESSAGE_COUNT or use it
when constructing/scheduling messages in the main producer logic), ensuring all
references to a fixed count are replaced so the constant is actually consumed.
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LGTM - All CI checks passed ✅
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