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@kylebakerio
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I think many a newbie has tried to jump into this library and been confused at not understanding how to apply forces. The use of velocity directly is far more predictable than applyImpulse, which makes more sense for programatic use generally. See here for some validation of what I'm talking about, though I think it's also something easy to experience if you try creating a demo following this readme, and may lead to poor initial user experiences with CANNON, as described e.g. here.

Perhaps some glitch demos should be shared here that would be a bit easier to digest for beginners as well?

I think many a newbie has tried to jump into this library and been confused at not understanding how to apply forces. The use of velocity directly is far more predictable than applyImpulse, which makes more sense for programatic use generally. See [here](schteppe/cannon.js#257) for some validation of what I'm talking about, though I think it's also something easy to experience if you try creating a demo following this readme, and may lead to poor initial user experiences with CANNON, as described e.g. [here](https://aframevr.slack.com/archives/C3WGUL4K0/p1617736493000900).

Perhaps some glitch demos should be shared here that would be a bit easier to digest for beginners as well?
@kylebakerio
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more confirmation that this approach should be described in the README: #124

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