Skip to content

Various changes.

Choose a tag to compare

@naelstrof naelstrof released this 15 Aug 18:20
· 122 commits to master since this release
  • No more conservative rasterization. It was causing too many platform specific issues, and made it impossible to render semi-transparent decals.
  • Custom dilation shader support, if dilation is enabled it will run your shader to expand the existing decal render texture.
  • Decal memory is now look-ahead, it will pre-emptively clear old decal sets before allocating a new render texture.