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com.unity.physics@1.4.0-pre.3
## [1.4.0-pre.3] - 2025-06-06 ### Changed * Updated Burst dependency to version 1.8.21 * Updated the `com.unity.entities` dependency to version `1.4.0-pre.3`
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CHANGELOG.md

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# Changelog
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## [1.4.0-pre.3] - 2025-06-06
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### Changed
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* Updated Burst dependency to version 1.8.21
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* Updated the `com.unity.entities` dependency to version `1.4.0-pre.3`
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## [1.4.0-exp.2] - 2025-03-07
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### Added
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* Added: The Physics Debug Display, previously only supported in the Editor, can now also be enabled in Player builds via the `Physics -> Unity Physics -> Enable Player Debug Display` project setting, or by directly adding the `ENABLE_UNITY_PHYSICS_RUNTIME_DEBUG_DISPLAY` scripting define symbol to your Player configuration. This will help debugging physics behavior directly in-game if required.
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* Add support for substepping with Unity Physics to improve solver stability and simulation accuracy. Substepping segments the timestep by the substep count and runs the iterative solver for each of these substeps. Collision detection is only performed on the first substep. To use this feature, set the "Substep Count" field greater than 1 in the `PhysicsStep` component. By default, the Substep Count is set to 1.
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### Changed
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* Incorrect capsule debug visualization when using non-default proportions in `PhysicsDebugDisplay`.
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## [1.3.14] - 2025-04-11
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### Changed
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* Updated the `com.unity.entities` dependency to version `1.3.14`
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* Updated the `com.unity.burst` dependency to version `1.8.19`
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* Updated the `com.unity.test-framework dependency` to version `1.4.6`
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* The minimum supported editor version is now 2022.3.20f1
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### Fixed
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* Incorrect capsule debug visualization when using non-default proportions in `PhysicsDebugDisplay`.
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## [1.3.10] - 2025-02-17
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### Fixed

ValidationExceptions.json

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"ErrorExceptions": [
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{
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"ValidationTest": "API Validation",
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"PackageVersion": "1.4.0-exp.2"
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"PackageVersion": "1.4.0-pre.3"
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}
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],
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"WarningExceptions": []

package.json

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"category": "Unity",
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"description": "Unity's C# stateless physics library.\n\nBuilt on top of the Unity C# ECS framework, Unity Physics is network-ready, completely customizable, and built for performance out of the box. Whether you're building the next mobile hit or a new networked multiplayer console experience, Unity Physics leverages the Burst compiler and Job system to scale across a range of hardware.",
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"dependencies": {
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"com.unity.burst": "1.8.19",
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"com.unity.collections": "2.6.0-exp.2",
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"com.unity.entities": "1.4.0-exp.2",
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"com.unity.burst": "1.8.21",
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"com.unity.collections": "2.6.0-pre.3",
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"com.unity.entities": "1.4.0-pre.3",
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"com.unity.mathematics": "1.3.2",
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"com.unity.test-framework": "1.4.6",
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"com.unity.modules.imgui": "1.0.0",
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],
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"name": "com.unity.physics",
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"unity": "2022.3",
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"unityRelease": "11f1",
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"version": "1.4.0-exp.2",
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"unityRelease": "20f1",
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"version": "1.4.0-pre.3",
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"samples": [
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{
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"displayName": "Custom Physics Authoring",
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}
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],
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"_upm": {
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"changelog": "### Added\n\n* Added: The Physics Debug Display, previously only supported in the Editor, can now also be enabled in Player builds via the `Physics -> Unity Physics -> Enable Player Debug Display` project setting, or by directly adding the `ENABLE_UNITY_PHYSICS_RUNTIME_DEBUG_DISPLAY` scripting define symbol to your Player configuration. This will help debugging physics behavior directly in-game if required.\n\n### Changed\n\n* Updated the `com.unity.burst` dependency to version `1.8.19`\n* RigidBodyAspect and ColliderAspect marked as obsolete along with IAspect. In order to consolidate our API and improve iteration time, we have decided to remove Aspects in a future major release of Entities. Component and EntityQuery APIs should be used directly in the future instead of Aspects. Both Entities.ForEach and Aspects will remain supported in 1.x packages of Entities.\n* Updated the `com.unity.test-framework dependency` to version `1.4.6`\n* `PhysicsShapeAuthoring` now enforces a minimum height of 2 * radius for capsule colliders to prevent geometry inversion.\n\n### Removed\n\n* removing various material assets within unity/physics (PhysicsDynamicDebugMaterial.mat and Material.mat (HullGeneration scene)).\n\n### Fixed\n\n* Incorrect capsule debug visualization when using non-default proportions in `PhysicsDebugDisplay`."
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"changelog": "### Changed\n\n* Updated Burst dependency to version 1.8.21\n* Updated the `com.unity.entities` dependency to version `1.4.0-pre.3`"
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},
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"upmCi": {
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"footprint": "4061bae0d11253b856b3de8704c5a3c8e32dbeb5"
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"footprint": "40e8523c18b027f4b9dc44943390fbbcf92d8f75"
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},
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"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.physics@1.4/manual/index.html",
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"repository": {
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"url": "https://github.cds.internal.unity3d.com/unity/dots.git",
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"type": "git",
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"revision": "1c507bcdc4eaebca77bc8a6d4eac199cdcbb391e"
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"revision": "1d68bdee543beb5e992946669847cdae6fd48d36"
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}
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}

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