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## [2.4.0] - 2023-07-26
### Added
- Exposed public APIs for `SplineUtility.ReverseFlow`, `SplineUtility.JoinSplinesOnKnots`, and `SplineUtility.SplitSplineOnKnot`.
### Changed
- For Editor versions of 2023.2 or newer, added clipboard operations for Splines to the Scene view context menu.
- Changed `Splines/Cycle Active Spline` shortcut to Shift-S to remove a conflict with Unity default shortcuts.
- [SPLB-163] Improved performance of spline handles by caching spline data.
- [SPLB-167] Changed the evaluation of up vectors to use a cache instead of re-evaluate the values on every single request.
- In Editor versions of 2023.2 or newer, moved the following actions from the Element Inspector to the Scene view context menu: Link, Unlink, Split, Join, and Reverse Spline Flow.
### Bug Fixes
- [SPLB-176] Fixed a regression where the up vector would not evaluate correctly for some curves.
- Fixed the setter for SplineAnimate.Normalized time to handle ping-pong direction correctly when set.
- Fixed a bug where setting the time value to 0 after reaching the end of the spline animation was not resetting the object position.
- [SPLB-169] Fixed a bug where `CurveUtility.GetNearestPoint` would return incorrect values for the interpolation.
Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -5,6 +5,30 @@ All notable changes to this package will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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## [2.4.0] - 2023-07-26
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### Added
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- Exposed public APIs for `SplineUtility.ReverseFlow`, `SplineUtility.JoinSplinesOnKnots`, and `SplineUtility.SplitSplineOnKnot`.
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### Changed
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- For Editor versions of 2023.2 or newer, added clipboard operations for Splines to the Scene view context menu.
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- Changed `Splines/Cycle Active Spline` shortcut to Shift-S to remove a conflict with Unity default shortcuts.
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-[SPLB-163] Improved performance of spline handles by caching spline data.
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-[SPLB-167] Changed the evaluation of up vectors to use a cache instead of re-evaluate the values on every single request.
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- In Editor versions of 2023.2 or newer, moved the following actions from the Element Inspector to the Scene view context menu: Link, Unlink, Split, Join, and Reverse Spline Flow.
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### Bug Fixes
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-[SPLB-176] Fixed a regression where the up vector would not evaluate correctly for some curves.
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- Fixed the setter for SplineAnimate.Normalized time to handle ping-pong direction correctly when set.
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- Fixed a bug where setting the time value to 0 after reaching the end of the spline animation was not resetting the object position.
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-[SPLB-169] Fixed a bug where `CurveUtility.GetNearestPoint` would return incorrect values for the interpolation.
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