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Unity Technologies
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com.unity.test-framework.performance@0.1.29-preview
## [0.1.29] - 2018-6-12 ### Moving back to json in xml due to multiple instabilities ## [0.1.28] - 2018-6-01 ### Remove json printing from output ## [0.1.27] - 2018-5-31 ### Add meta files to npm ignore
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CHANGELOG.md

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# Changelog
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## [0.1.29] - 2018-6-12
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### Moving back to json in xml due to multiple instabilities
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## [0.1.28] - 2018-6-01
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### Remove json printing from output
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## [0.1.27] - 2018-5-31
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### Add meta files to npm ignore
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## [0.1.26] - 2018-5-31
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### Preparing package for moving to public registry

Editor/EditmodeMetadataCollector.cs

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#if !UNITY_2018_3_OR_NEWER
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#if UNITY_2018_1_OR_NEWER
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using System;
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using System.IO;
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using NUnit.Framework;
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UnityEditor.PlayerSettings.MTRendering ? "MultiThreaded" : "SingleThreaded",
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AndroidMinimumSdkVersion = UnityEditor.PlayerSettings.Android.minSdkVersion.ToString(),
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AndroidTargetSdkVersion = UnityEditor.PlayerSettings.Android.targetSdkVersion.ToString(),
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Batchmode = UnityEditorInternal.InternalEditorUtility.inBatchMode.ToString()
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Batchmode = UnityEditorInternal.InternalEditorUtility.inBatchMode.ToString(),
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ScriptingRuntimeVersion = UnityEditor.PlayerSettings.scriptingRuntimeVersion.ToString()
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// @TODO playerSettings.EnabledXrTargets need to set this from Prebuild Setup method
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//EnabledXrTargets = TODO
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};

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