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com.unity.visualscripting@1.9.4
## [1.9.4] - 2024-04-08 ### Fixed - Fixed sqlite dll changes not being recognized correctly by the 2022.3 Unity Editor ## [1.9.3] - 2024-03-19 ### Fixed - Fixed errors related to the sqlite dll when using the Windows ARM64 Editor - Favorites are now kept when entering play mode [UVSB-2519](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2519) - Fixed continuous input when using an OnInputSystemEventVector2 node with OnHold [UVSB-2518](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2518)
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CHANGELOG.md

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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/)
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## [1.9.4] - 2024-04-08
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### Fixed
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- Fixed sqlite dll changes not being recognized correctly by the 2022.3 Unity Editor
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## [1.9.3] - 2024-03-19
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### Fixed
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- Fixed errors related to the sqlite dll when using the Windows ARM64 Editor
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- Favorites are now kept when entering play mode [UVSB-2519](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2519)
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- Fixed continuous input when using an OnInputSystemEventVector2 node with OnHold [UVSB-2518](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2518)
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## [1.9.2] - 2023-10-30
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### Fixed
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- Fixed a bug where the second player input device controlled all objects when using InputSystem event nodes [UVSB-2499](https://issuetracker.unity3d.com/product/unity/issues/guid/UVSB-2499)

Documentation~/vs-create-custom-drawer.md

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```csharp
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using UnityEditor;
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using UnityEngine;
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[CustomPropertyDrawer](type of(<Counter>))]
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[CustomPropertyDrawer(type of(<Counter>))]
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public class CounterDrawer : PropertyDrawer
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{
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// Draw the property inside the given rect

Documentation~/vs-nodes.md

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- You can connect a single Data Output port to multiple Data Input ports.
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- You can't connect multiple Data Output ports to a single Data Input port. Visual Scripting can't choose which value to use.
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- You can connect multiple Control Output ports a single Control Input port.
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- You can connect multiple Control Output ports to a single Control Input port.
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- You can't connect a single Control Output port to multiple Control Input ports. Visual Scripting can't choose which node to run first.
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![An image of the Graph Editor. An On Update Event node connects its trigger output port to the trigger input port on a Transform Rotate node. A Per Second node, with its Input set to 30, connects its output port to the X Angle, Y Angle, and Z Angle input ports on the Transform Rotate node. An On Keyboard Input Event node with its Key set to Space and its Action set to Down connects its trigger output port to the trigger input port on a Rigidbody Add Force node. An On Mouse Down Event node also connects its trigger output port to the trigger input on the Rigidbody Add Force node.](images\vs-multiple-connections-example.png)
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Editor/VisualScripting.Core/Dependencies/Assemblies/Unity.VisualScripting.sqlite3.dll.meta

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Editor/VisualScripting.Core/Dependencies/Assemblies/WINARM64.meta

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Editor/VisualScripting.Core/Dependencies/Assemblies/WINx64.meta

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Editor/VisualScripting.Core/Plugins/PluginConfiguration.cs

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LoadProjectSettings();
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}
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internal void SetDirty()
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{
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projectSettingsAssetDirty = true;
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}
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public void Reset()
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{
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foreach (var item in allItems)

Editor/VisualScripting.Core/Reflection/MemberOptionTree.cs

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public override void OnFavoritesChange()
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{
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BoltCore.Configuration.SetDirty();
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BoltCore.Configuration.Save();
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}
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Editor/VisualScripting.Flow/Options/UnitOptionTree.cs

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public override void OnFavoritesChange()
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{
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BoltFlow.Configuration.SetDirty();
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BoltFlow.Configuration.Save();
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}
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