Commit 60d4b5a
Unity Technologies
com.unity.xr.interaction.toolkit@2.3.2
## [2.3.2] - 2023-04-28
### Changed
- Changed XRI project validation to only log errors to the console, not warnings.
- Updated `XRPokeFollowAffordance` smoothing property default from 8 to 16 to make it feel more responsive.
### Fixed
- Added additional checks against AR Foundation 5.0 and newer so deprecation messages and the use of the newer XR Origin (AR) is hidden when using AR Foundation 4.2 and older.
- Fixed GC allocations produced each frame by `XRPokeInteractor.UpdateUIModel`.
- Fixed frame-timing for Locomotion Input Tests when running in batch mode.
- `XRInteractableAffordanceStateProvider` Fixes:
- Activated state was lower priority than selected, which because select is not exited, this was causing issues with it not appearing.
- There were some racing coroutines between select and activate, and now trigger a new animation blocks previous animations
- Leaving the select state cancels select animations that might not have completed
- Leaving activated state cancels activate animations that might not have completed
- Fixed repeat audio issue in the `AudioAffordanceReceiver` by adding extra conditions which treat select as a modifier to hover, and activated as a modifier to select. Doing this prevents triggering repeat audio clips that shouldn't fire, like releasing the activate trigger, or releasing the select trigger while still hovering.
- Fixed `XRPokeLogic` issue where poking from behind objects would sometimes trigger select incorrectly.
- Fixed `XRPokeLogic` issue where depth percent was incorrectly calculated using an exponential value which would result in poke buttons feeling disconnected from the poke interactor position.1 parent 4cd52a8 commit 60d4b5a
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25 files changed
+335
-300
lines changed- Documentation~
- images
- includes
- Editor
- AR
- Interactables
- Interactors
- ProjectValidation
- Runtime
- AffordanceSystem
- Receiver/Audio
- State/Provider
- Interaction
- Filtering/Poke
- Interactors
- UI
- Samples~
- Hands Interaction Demo/Runtime
- Prefabs
- Starter Assets
- Prefabs
- UI_2D
- UI_3D
- Scripts
- Tests/Runtime
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