Updated .net framework used for testing. #66
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name: Build | |
on: | |
push: | |
branches: | |
- main | |
paths: | |
- 'include/**/*' | |
- '!**/*.md' | |
workflow_dispatch: | |
concurrency: | |
group: ${{ github.workflow }}-${{ github.ref }} | |
cancel-in-progress: true | |
jobs: | |
build-linux: | |
runs-on: ubuntu-latest | |
steps: | |
- name: Check out repository | |
uses: actions/[email protected] | |
with: | |
fetch-depth: 0 | |
- name: Build Release | |
run: | | |
mkdir -p build | |
g++ -std=c++17 -shared -fPIC -o build/libRhythmGameUtilities.so include/RhythmGameUtilities/RhythmGameUtilities.cpp | |
- name: Upload build artifacts | |
uses: actions/[email protected] | |
with: | |
name: build-linux-files | |
path: build/ | |
retention-days: 1 | |
build-macos: | |
runs-on: macos-latest | |
steps: | |
- name: Check out repository | |
uses: actions/[email protected] | |
with: | |
fetch-depth: 0 | |
- name: Build Release | |
run: | | |
mkdir -p build | |
g++ -std=c++17 -shared -fPIC -arch arm64 -o build/libRhythmGameUtilities-arm64.dylib include/RhythmGameUtilities/RhythmGameUtilities.cpp | |
g++ -std=c++17 -shared -fPIC -arch x86_64 -o build/libRhythmGameUtilities-x86_64.dylib include/RhythmGameUtilities/RhythmGameUtilities.cpp | |
lipo -create -output build/libRhythmGameUtilities.dylib build/libRhythmGameUtilities-arm64.dylib build/libRhythmGameUtilities-x86_64.dylib | |
lipo -info build/libRhythmGameUtilities.dylib | |
- name: Upload build artifacts | |
uses: actions/[email protected] | |
with: | |
name: build-macos-files | |
path: build/ | |
retention-days: 1 | |
build-windows: | |
runs-on: windows-latest | |
steps: | |
- name: Check out repository | |
uses: actions/[email protected] | |
with: | |
fetch-depth: 0 | |
- name: Build Release | |
shell: cmd | |
run: | | |
call "C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars64.bat" | |
mkdir -p build | |
cl /EHsc /std:c++17 /c include/RhythmGameUtilities/RhythmGameUtilities.cpp /Fo:build\RhythmGameUtilities.obj | |
link /DLL /MACHINE:X64 /OUT:build\libRhythmGameUtilities.dll /IMPLIB:build\libRhythmGameUtilities.lib build\RhythmGameUtilities.obj | |
del build\RhythmGameUtilities.obj | |
- name: Upload build artifacts | |
uses: actions/[email protected] | |
with: | |
name: build-windows-files | |
path: build/ | |
retention-days: 1 | |
commit-changes: | |
needs: [build-linux, build-macos, build-windows] | |
runs-on: ubuntu-latest | |
permissions: | |
contents: write | |
steps: | |
- name: Check out repository | |
uses: actions/[email protected] | |
with: | |
fetch-depth: 0 | |
- name: Download all build artifacts | |
uses: actions/[email protected] | |
with: | |
path: artifacts/ | |
- name: Move artifacts to build directory | |
run: | | |
mkdir -p UnityPackage/Libs/Linux | |
mkdir -p RhythmGameUtilities/Libs/Linux | |
mkdir -p UnityPackage/Libs/macOS | |
mkdir -p RhythmGameUtilities/Libs/macOS | |
mkdir -p UnityPackage/Libs/Windows | |
mkdir -p RhythmGameUtilities/Libs/Windows | |
cp artifacts/build-linux-files/libRhythmGameUtilities.so UnityPackage/Libs/Linux/ | |
cp artifacts/build-linux-files/libRhythmGameUtilities.so RhythmGameUtilities/Libs/Linux/ | |
cp artifacts/build-macos-files/libRhythmGameUtilities.dylib UnityPackage/Libs/macOS/ | |
cp artifacts/build-macos-files/libRhythmGameUtilities.dylib RhythmGameUtilities/Libs/macOS/ | |
cp artifacts/build-windows-files/libRhythmGameUtilities.dll UnityPackage/Libs/Windows/ | |
cp artifacts/build-windows-files/libRhythmGameUtilities.dll RhythmGameUtilities/Libs/Windows/ | |
- name: Setup git | |
run: | | |
git config user.name 'github-actions[bot]' | |
git config user.email 'github-actions[bot]@users.noreply.github.com' | |
- name: Git commit changes | |
run: | | |
git pull | |
git add UnityPackage/ | |
git add RhythmGameUtilities/ | |
git commit -m "Updated build files [skip ci]" || exit 0 | |
git push |