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Documentation/README.md

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> [!CAUTION]
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> This package is in early development and should not be used in production.
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# Rhythm Game Utilities
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![Rhythm Game Utilities](https://github.com/neogeek/rhythm-game-utilities/blob/main/cover.png?raw=true)
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[![Tests](https://github.com/neogeek/rhythm-game-utilities/actions/workflows/test.workflow.yml/badge.svg)](https://github.com/neogeek/rhythm-game-utilities/actions/workflows/test.workflow.yml)
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[![Build](https://github.com/neogeek/rhythm-game-utilities/actions/workflows/build.workflow.yml/badge.svg)](https://github.com/neogeek/rhythm-game-utilities/actions/workflows/build.workflow.yml)
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This library is a collection of utilities for creating rhythm games like Tap Tap Revenge, Guitar Hero, and Rock Band. It is meant to be used within any game engine that supports loading C++ libraries, such as Unity, Unreal, Godot and SDL.
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![](screenshot.png)
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![Prototype game built using these utilities.](https://github.com/neogeek/rhythm-game-utilities/blob/main/screenshot.png?raw=true)
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_Prototype game built using these utilities._
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## Features

README.md

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> [!CAUTION]
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> This package is in early development and should not be used in production.
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# Rhythm Game Utilities
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![Rhythm Game Utilities](https://github.com/neogeek/rhythm-game-utilities/blob/main/cover.png?raw=true)
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[![Tests](https://github.com/neogeek/rhythm-game-utilities/actions/workflows/test.workflow.yml/badge.svg)](https://github.com/neogeek/rhythm-game-utilities/actions/workflows/test.workflow.yml)
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[![Build](https://github.com/neogeek/rhythm-game-utilities/actions/workflows/build.workflow.yml/badge.svg)](https://github.com/neogeek/rhythm-game-utilities/actions/workflows/build.workflow.yml)
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This library is a collection of utilities for creating rhythm games like Tap Tap Revenge, Guitar Hero, and Rock Band. It is meant to be used within any game engine that supports loading C++ libraries, such as Unity, Unreal, Godot and SDL.
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![](screenshot.png)
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![Prototype game built using these utilities.](https://github.com/neogeek/rhythm-game-utilities/blob/main/screenshot.png?raw=true)
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_Prototype game built using these utilities._
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## Features

RhythmGameUtilities/README.md

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> [!CAUTION]
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> This package is in early development and should not be used in production.
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# Rhythm Game Utilities
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![Rhythm Game Utilities](https://github.com/neogeek/rhythm-game-utilities/blob/main/cover.png?raw=true)
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[![Tests](https://github.com/neogeek/rhythm-game-utilities/actions/workflows/test.workflow.yml/badge.svg)](https://github.com/neogeek/rhythm-game-utilities/actions/workflows/test.workflow.yml)
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[![Build](https://github.com/neogeek/rhythm-game-utilities/actions/workflows/build.workflow.yml/badge.svg)](https://github.com/neogeek/rhythm-game-utilities/actions/workflows/build.workflow.yml)
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This library is a collection of utilities for creating rhythm games like Tap Tap Revenge, Guitar Hero, and Rock Band. It is meant to be used within any game engine that supports loading C++ libraries, such as Unity, Unreal, Godot and SDL.
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![](screenshot.png)
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![Prototype game built using these utilities.](https://github.com/neogeek/rhythm-game-utilities/blob/main/screenshot.png?raw=true)
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_Prototype game built using these utilities._
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## Features

UnityPackage/README.md

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> [!CAUTION]
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> This package is in early development and should not be used in production.
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# Rhythm Game Utilities
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![Rhythm Game Utilities](https://github.com/neogeek/rhythm-game-utilities/blob/main/cover.png?raw=true)
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[![Tests](https://github.com/neogeek/rhythm-game-utilities/actions/workflows/test.workflow.yml/badge.svg)](https://github.com/neogeek/rhythm-game-utilities/actions/workflows/test.workflow.yml)
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[![Build](https://github.com/neogeek/rhythm-game-utilities/actions/workflows/build.workflow.yml/badge.svg)](https://github.com/neogeek/rhythm-game-utilities/actions/workflows/build.workflow.yml)
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This library is a collection of utilities for creating rhythm games like Tap Tap Revenge, Guitar Hero, and Rock Band. It is meant to be used within any game engine that supports loading C++ libraries, such as Unity, Unreal, Godot and SDL.
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![](screenshot.png)
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![Prototype game built using these utilities.](https://github.com/neogeek/rhythm-game-utilities/blob/main/screenshot.png?raw=true)
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_Prototype game built using these utilities._
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## Features

cover.png

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