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2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -223,7 +223,7 @@ using RhythmGameUtilities;
var value = Utilities.RoundUpToTheNearestMultiplier(12, 10);
```

#### `Utilities.CalculateScore`
#### `Utilities.CalculateAccuracyRatio`

#### `Utilities.CalculateBeatBarsInternal`

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8 changes: 4 additions & 4 deletions RhythmGameUtilities.Tests/UtilitiesTest.cs
Original file line number Diff line number Diff line change
Expand Up @@ -98,11 +98,11 @@ public void TestFindPositionNearGivenTick()
}

[Test]
public void TestCalculateScore()
public void TestCalculateAccuracyRatio()
{
Assert.That(Utilities.CalculateScore(750, 100), Is.EqualTo(0));
Assert.That(Utilities.CalculateScore(750, 750), Is.EqualTo(1));
Assert.That(Utilities.CalculateScore(750, 725), Is.EqualTo(0.5f));
Assert.That(Utilities.CalculateAccuracyRatio(750, 100), Is.EqualTo(0));
Assert.That(Utilities.CalculateAccuracyRatio(750, 750), Is.EqualTo(1));
Assert.That(Utilities.CalculateAccuracyRatio(750, 725), Is.EqualTo(0.5f));
}

}
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6 changes: 3 additions & 3 deletions RhythmGameUtilities/Scripts/Utilities.cs
Original file line number Diff line number Diff line change
Expand Up @@ -53,7 +53,7 @@ public static extern int ConvertSecondsToTicksInternal(float seconds, int resolu
#elif LINUX_BUILD || UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX
[DllImport("libRhythmGameUtilities.so", CallingConvention = CallingConvention.Cdecl)]
#endif
public static extern float CalculateScore(int position, int tickOffset, int delta);
public static extern float CalculateAccuracyRatio(int position, int currentPosition, int delta);

#if WINDOWS_BUILD || UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
[DllImport("libRhythmGameUtilities.dll", CallingConvention = CallingConvention.Cdecl)]
Expand Down Expand Up @@ -144,9 +144,9 @@ public static List<BeatBar> CalculateBeatBars(Dictionary<int, int> bpmChanges, i
return null;
}

public static float CalculateScore(int position, int tickOffset, int delta = 50)
public static float CalculateAccuracyRatio(int position, int currentPosition, int delta = 50)
{
return UtilitiesInternal.CalculateScore(position, tickOffset, delta);
return UtilitiesInternal.CalculateAccuracyRatio(position, currentPosition, delta);
}

}
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8 changes: 4 additions & 4 deletions UnityPackage/Editor/Tests/UtilitiesTest.cs
Original file line number Diff line number Diff line change
Expand Up @@ -98,11 +98,11 @@ public void TestFindPositionNearGivenTick()
}

[Test]
public void TestCalculateScore()
public void TestCalculateAccuracyRatio()
{
Assert.That(Utilities.CalculateScore(750, 100), Is.EqualTo(0));
Assert.That(Utilities.CalculateScore(750, 750), Is.EqualTo(1));
Assert.That(Utilities.CalculateScore(750, 725), Is.EqualTo(0.5f));
Assert.That(Utilities.CalculateAccuracyRatio(750, 100), Is.EqualTo(0));
Assert.That(Utilities.CalculateAccuracyRatio(750, 750), Is.EqualTo(1));
Assert.That(Utilities.CalculateAccuracyRatio(750, 725), Is.EqualTo(0.5f));
}

}
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2 changes: 1 addition & 1 deletion UnityPackage/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -223,7 +223,7 @@ using RhythmGameUtilities;
var value = Utilities.RoundUpToTheNearestMultiplier(12, 10);
```

#### `Utilities.CalculateScore`
#### `Utilities.CalculateAccuracyRatio`

#### `Utilities.CalculateBeatBarsInternal`

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6 changes: 3 additions & 3 deletions UnityPackage/Scripts/Utilities.cs
Original file line number Diff line number Diff line change
Expand Up @@ -53,7 +53,7 @@ public static extern int ConvertSecondsToTicksInternal(float seconds, int resolu
#elif LINUX_BUILD || UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX
[DllImport("libRhythmGameUtilities.so", CallingConvention = CallingConvention.Cdecl)]
#endif
public static extern float CalculateScore(int position, int tickOffset, int delta);
public static extern float CalculateAccuracyRatio(int position, int currentPosition, int delta);

#if WINDOWS_BUILD || UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
[DllImport("libRhythmGameUtilities.dll", CallingConvention = CallingConvention.Cdecl)]
Expand Down Expand Up @@ -144,9 +144,9 @@ public static List<BeatBar> CalculateBeatBars(Dictionary<int, int> bpmChanges, i
return null;
}

public static float CalculateScore(int position, int tickOffset, int delta = 50)
public static float CalculateAccuracyRatio(int position, int currentPosition, int delta = 50)
{
return UtilitiesInternal.CalculateScore(position, tickOffset, delta);
return UtilitiesInternal.CalculateAccuracyRatio(position, currentPosition, delta);
}

}
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6 changes: 3 additions & 3 deletions includes/RhythmGameUtilities/Utilities.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -180,10 +180,10 @@ extern "C"
return (int)std::ceil((float)value / multiplier) * multiplier;
}

PACKAGE_API float CalculateScore(int position, int tickOffset,
int delta = 50)
PACKAGE_API float CalculateAccuracyRatio(int position, int currentPosition,
int delta = 50)
{
auto diff = position - tickOffset;
auto diff = position - currentPosition;

auto ratio = InverseLerp(delta, 0, std::abs(diff));

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10 changes: 5 additions & 5 deletions tests/RhythmGameUtilities/Utilities.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -49,11 +49,11 @@ void testFindPositionNearGivenTick()
std::cout << ".";
}

void testCalculateScore()
void testCalculateAccuracyRatio()
{
assert(0 == CalculateScore(750, 100));
assert(1 == CalculateScore(750, 750));
assert(0.5f == CalculateScore(750, 725));
assert(0 == CalculateAccuracyRatio(750, 100));
assert(1 == CalculateAccuracyRatio(750, 750));
assert(0.5f == CalculateAccuracyRatio(750, 725));

std::cout << ".";
}
Expand Down Expand Up @@ -99,7 +99,7 @@ int main()
testConvertSecondsToTicks();
testIsOnTheBeat();
testFindPositionNearGivenTick();
testCalculateScore();
testCalculateAccuracyRatio();
testRoundUpToTheNearestMultiplier();
testGenerateAdjacentKeyPairs();
testCalculateBeatBars();
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