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26 changes: 10 additions & 16 deletions RhythmGameUtilities.Tests/UtilitiesTest.cs
Original file line number Diff line number Diff line change
Expand Up @@ -22,15 +22,12 @@ public void TestConvertSecondsToTicks()
const int seconds = 5;
const int resolution = 192;

var bpmChanges = new Dictionary<int, int>
var bpmChanges = new[]
{
{ 0, 88000 },
{ 3840, 112000 },
{ 9984, 89600 },
{ 22272, 112000 },
{ 33792, 111500 },
{ 34560, 112000 },
{ 42240, 111980 }
new Tempo { Position = 0, BPM = 88000 }, new Tempo { Position = 3840, BPM = 112000 },
new Tempo { Position = 9984, BPM = 89600 }, new Tempo { Position = 22272, BPM = 112000 },
new Tempo { Position = 33792, BPM = 111500 }, new Tempo { Position = 34560, BPM = 112000 },
new Tempo { Position = 42240, BPM = 111980 }
};

var timeSignatureChanges = new[] { new TimeSignature { Position = 0, Numerator = 4, Denominator = 2 } };
Expand Down Expand Up @@ -60,15 +57,12 @@ public void TestCalculateBeatBars()
const int resolution = 192;
const int timeSignature = 4;

var bpmChanges = new Dictionary<int, int>
var bpmChanges = new Tempo[]
{
{ 0, 88000 },
{ 3840, 112000 },
{ 9984, 89600 },
{ 22272, 112000 },
{ 33792, 111500 },
{ 34560, 112000 },
{ 42240, 111980 }
new() { Position = 0, BPM = 88000 }, new() { Position = 3840, BPM = 112000 },
new() { Position = 9984, BPM = 89600 }, new() { Position = 22272, BPM = 112000 },
new() { Position = 33792, BPM = 111500 }, new() { Position = 34560, BPM = 112000 },
new() { Position = 42240, BPM = 111980 }
};

var beatBars = Utilities.CalculateBeatBars(bpmChanges, resolution, timeSignature, true);
Expand Down
21 changes: 10 additions & 11 deletions RhythmGameUtilities/Scripts/Utilities.cs
Original file line number Diff line number Diff line change
Expand Up @@ -13,8 +13,8 @@ internal static class UtilitiesInternal
public static extern float ConvertTickToPosition(int tick, int resolution);

[DllImport("libRhythmGameUtilities", CallingConvention = CallingConvention.Cdecl)]
public static extern int ConvertSecondsToTicksInternal(float seconds, int resolution, int[] bpmChangesKeys,
int[] bpmChangesValues, int bpmChangesSize, TimeSignature[] timeSignatures, int timeSignaturesSize);
public static extern int ConvertSecondsToTicksInternal(float seconds, int resolution, Tempo[] bpmChanges,
int bpmChangesSize, TimeSignature[] timeSignatures, int timeSignaturesSize);

[DllImport("libRhythmGameUtilities", CallingConvention = CallingConvention.Cdecl)]
public static extern bool IsOnTheBeat(int bpm, float currentTime, float delta);
Expand All @@ -26,8 +26,8 @@ public static extern int ConvertSecondsToTicksInternal(float seconds, int resolu
public static extern float CalculateAccuracyRatio(int position, int currentPosition, int delta);

[DllImport("libRhythmGameUtilities", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr CalculateBeatBarsInternal(int[] bpmChangesKeys,
int[] bpmChangesValues, int bpmChangesSize, int resolution, int ts,
public static extern IntPtr CalculateBeatBarsInternal(Tempo[] bpmChanges, int bpmChangesSize, int resolution,
int ts,
bool includeHalfNotes, out int size);

}
Expand Down Expand Up @@ -56,11 +56,11 @@ public static float ConvertTickToPosition(int tick, int resolution)
/// <param name="resolution">The resolution of the song.</param>
/// <param name="bpmChanges">All BPM changes within the song.</param>
/// <param name="timeSignatureChanges">All time signature changes within the song.</param>
public static int ConvertSecondsToTicks(float seconds, int resolution, Dictionary<int, int> bpmChanges,
public static int ConvertSecondsToTicks(float seconds, int resolution, Tempo[] bpmChanges,
TimeSignature[] timeSignatureChanges)
{
return UtilitiesInternal.ConvertSecondsToTicksInternal(seconds, resolution, bpmChanges.Keys.ToArray(),
bpmChanges.Values.ToArray(), bpmChanges.Count, timeSignatureChanges, timeSignatureChanges.Length);
return UtilitiesInternal.ConvertSecondsToTicksInternal(seconds, resolution, bpmChanges, bpmChanges.Length,
timeSignatureChanges, timeSignatureChanges.Length);
}

/// <summary>
Expand All @@ -86,12 +86,11 @@ public static int RoundUpToTheNearestMultiplier(int value, int multiplier)
return UtilitiesInternal.RoundUpToTheNearestMultiplier(value, multiplier);
}

public static BeatBar[] CalculateBeatBars(Dictionary<int, int> bpmChanges, int resolution = 192, int ts = 4,
public static BeatBar[] CalculateBeatBars(Tempo[] bpmChanges, int resolution = 192, int ts = 4,
bool includeHalfNotes = true)
{

var ptrArray = UtilitiesInternal.CalculateBeatBarsInternal(bpmChanges.Keys.ToArray(),
bpmChanges.Values.ToArray(), bpmChanges.Count, resolution, ts, includeHalfNotes,
var ptrArray = UtilitiesInternal.CalculateBeatBarsInternal(bpmChanges, bpmChanges.Length, resolution, ts,
includeHalfNotes,
out var size);

var beatBarSize = Marshal.SizeOf(typeof(BeatBar));
Expand Down
16 changes: 16 additions & 0 deletions RhythmGameUtilities/Structs/Tempo.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,16 @@
using System.Runtime.InteropServices;

namespace RhythmGameUtilities
{

[StructLayout(LayoutKind.Sequential)]
public struct Tempo
{

public int Position;

public int BPM;

}

}
26 changes: 10 additions & 16 deletions UnityPackage/Editor/Tests/UtilitiesTest.cs
Original file line number Diff line number Diff line change
Expand Up @@ -22,15 +22,12 @@ public void TestConvertSecondsToTicks()
const int seconds = 5;
const int resolution = 192;

var bpmChanges = new Dictionary<int, int>
var bpmChanges = new[]
{
{ 0, 88000 },
{ 3840, 112000 },
{ 9984, 89600 },
{ 22272, 112000 },
{ 33792, 111500 },
{ 34560, 112000 },
{ 42240, 111980 }
new Tempo { Position = 0, BPM = 88000 }, new Tempo { Position = 3840, BPM = 112000 },
new Tempo { Position = 9984, BPM = 89600 }, new Tempo { Position = 22272, BPM = 112000 },
new Tempo { Position = 33792, BPM = 111500 }, new Tempo { Position = 34560, BPM = 112000 },
new Tempo { Position = 42240, BPM = 111980 }
};

var timeSignatureChanges = new[] { new TimeSignature { Position = 0, Numerator = 4, Denominator = 2 } };
Expand Down Expand Up @@ -60,15 +57,12 @@ public void TestCalculateBeatBars()
const int resolution = 192;
const int timeSignature = 4;

var bpmChanges = new Dictionary<int, int>
var bpmChanges = new Tempo[]
{
{ 0, 88000 },
{ 3840, 112000 },
{ 9984, 89600 },
{ 22272, 112000 },
{ 33792, 111500 },
{ 34560, 112000 },
{ 42240, 111980 }
new() { Position = 0, BPM = 88000 }, new() { Position = 3840, BPM = 112000 },
new() { Position = 9984, BPM = 89600 }, new() { Position = 22272, BPM = 112000 },
new() { Position = 33792, BPM = 111500 }, new() { Position = 34560, BPM = 112000 },
new() { Position = 42240, BPM = 111980 }
};

var beatBars = Utilities.CalculateBeatBars(bpmChanges, resolution, timeSignature, true);
Expand Down
21 changes: 10 additions & 11 deletions UnityPackage/Scripts/Utilities.cs
Original file line number Diff line number Diff line change
Expand Up @@ -13,8 +13,8 @@ internal static class UtilitiesInternal
public static extern float ConvertTickToPosition(int tick, int resolution);

[DllImport("libRhythmGameUtilities", CallingConvention = CallingConvention.Cdecl)]
public static extern int ConvertSecondsToTicksInternal(float seconds, int resolution, int[] bpmChangesKeys,
int[] bpmChangesValues, int bpmChangesSize, TimeSignature[] timeSignatures, int timeSignaturesSize);
public static extern int ConvertSecondsToTicksInternal(float seconds, int resolution, Tempo[] bpmChanges,
int bpmChangesSize, TimeSignature[] timeSignatures, int timeSignaturesSize);

[DllImport("libRhythmGameUtilities", CallingConvention = CallingConvention.Cdecl)]
public static extern bool IsOnTheBeat(int bpm, float currentTime, float delta);
Expand All @@ -26,8 +26,8 @@ public static extern int ConvertSecondsToTicksInternal(float seconds, int resolu
public static extern float CalculateAccuracyRatio(int position, int currentPosition, int delta);

[DllImport("libRhythmGameUtilities", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr CalculateBeatBarsInternal(int[] bpmChangesKeys,
int[] bpmChangesValues, int bpmChangesSize, int resolution, int ts,
public static extern IntPtr CalculateBeatBarsInternal(Tempo[] bpmChanges, int bpmChangesSize, int resolution,
int ts,
bool includeHalfNotes, out int size);

}
Expand Down Expand Up @@ -56,11 +56,11 @@ public static float ConvertTickToPosition(int tick, int resolution)
/// <param name="resolution">The resolution of the song.</param>
/// <param name="bpmChanges">All BPM changes within the song.</param>
/// <param name="timeSignatureChanges">All time signature changes within the song.</param>
public static int ConvertSecondsToTicks(float seconds, int resolution, Dictionary<int, int> bpmChanges,
public static int ConvertSecondsToTicks(float seconds, int resolution, Tempo[] bpmChanges,
TimeSignature[] timeSignatureChanges)
{
return UtilitiesInternal.ConvertSecondsToTicksInternal(seconds, resolution, bpmChanges.Keys.ToArray(),
bpmChanges.Values.ToArray(), bpmChanges.Count, timeSignatureChanges, timeSignatureChanges.Length);
return UtilitiesInternal.ConvertSecondsToTicksInternal(seconds, resolution, bpmChanges, bpmChanges.Length,
timeSignatureChanges, timeSignatureChanges.Length);
}

/// <summary>
Expand All @@ -86,12 +86,11 @@ public static int RoundUpToTheNearestMultiplier(int value, int multiplier)
return UtilitiesInternal.RoundUpToTheNearestMultiplier(value, multiplier);
}

public static BeatBar[] CalculateBeatBars(Dictionary<int, int> bpmChanges, int resolution = 192, int ts = 4,
public static BeatBar[] CalculateBeatBars(Tempo[] bpmChanges, int resolution = 192, int ts = 4,
bool includeHalfNotes = true)
{

var ptrArray = UtilitiesInternal.CalculateBeatBarsInternal(bpmChanges.Keys.ToArray(),
bpmChanges.Values.ToArray(), bpmChanges.Count, resolution, ts, includeHalfNotes,
var ptrArray = UtilitiesInternal.CalculateBeatBarsInternal(bpmChanges, bpmChanges.Length, resolution, ts,
includeHalfNotes,
out var size);

var beatBarSize = Marshal.SizeOf(typeof(BeatBar));
Expand Down
16 changes: 16 additions & 0 deletions UnityPackage/Structs/Tempo.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,16 @@
using System.Runtime.InteropServices;

namespace RhythmGameUtilities
{

[StructLayout(LayoutKind.Sequential)]
public struct Tempo
{

public int Position;

public int BPM;

}

}
18 changes: 11 additions & 7 deletions include/RhythmGameUtilities/Parsers.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,7 @@
#include "Enums/TypeCode.h"

#include "Structs/Note.h"
#include "Structs/Tempo.h"
#include "Structs/TimeSignature.h"

#include "Common.hpp"
Expand Down Expand Up @@ -108,7 +109,7 @@ std::map<std::string, std::string> ParseMetaDataFromChartSection(
std::vector<TimeSignature> ParseTimeSignaturesFromChartSection(
std::vector<std::pair<std::string, std::vector<std::string>>> section)
{
auto timeSignatures = std::vector<TimeSignature>();
auto timeSignaturesChanges = std::vector<TimeSignature>();

for (auto &line : section)
{
Expand All @@ -119,27 +120,30 @@ std::vector<TimeSignature> ParseTimeSignaturesFromChartSection(
auto denominator =
line.second.size() > 2 ? std::stoi(line.second.at(2)) : 2;

timeSignatures.push_back({position, numerator, denominator});
timeSignaturesChanges.push_back({position, numerator, denominator});
}
}

return timeSignatures;
return timeSignaturesChanges;
}

std::map<int, int> ParseBpmFromChartSection(
std::vector<Tempo> ParseBpmFromChartSection(
std::vector<std::pair<std::string, std::vector<std::string>>> section)
{
auto bpm = std::map<int, int>();
auto bpmChanges = std::vector<Tempo>();

for (auto &line : section)
{
if (line.second.front() == ToString(TypeCode::BPM_Marker))
{
bpm.insert({std::stoi(line.first), std::stoi(line.second.at(1))});
auto position = std::stoi(line.first);
auto bpm = std::stoi(line.second.at(1));

bpmChanges.push_back({position, bpm});
}
}

return bpm;
return bpmChanges;
}

std::vector<Note> ParseNotesFromChartSection(
Expand Down
13 changes: 13 additions & 0 deletions include/RhythmGameUtilities/Structs/Tempo.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,13 @@
#pragma once

namespace RhythmGameUtilities
{

struct Tempo
{
int Position;

int BPM;
};

} // namespace RhythmGameUtilities
29 changes: 20 additions & 9 deletions include/RhythmGameUtilities/Utilities.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,7 @@

#include "Structs/BeatBar.h"
#include "Structs/Note.h"
#include "Structs/Tempo.h"
#include "Structs/TimeSignature.h"

#include "Common.hpp"
Expand All @@ -34,7 +35,7 @@ const float SECONDS_PER_MINUTE = 60.0f;
*/

int ConvertSecondsToTicks(float seconds, int resolution,
std::map<int, int> bpmChanges,
std::vector<Tempo> bpmChanges,
std::vector<TimeSignature> timeSignatureChanges)
{
auto bpmIterator = bpmChanges.begin();
Expand All @@ -43,13 +44,13 @@ int ConvertSecondsToTicks(float seconds, int resolution,
auto totalTicks = 0;
auto remainingSeconds = seconds;
auto previousTick = 0;
auto previousBPM = bpmIterator->second / 1000.0;
auto previousBPM = bpmIterator->BPM / 1000.0;
auto previousTimeSignature = timeSignatureIterator->Numerator;

while (remainingSeconds > 0)
{
int nextBPMChange =
bpmIterator != bpmChanges.end() ? bpmIterator->first : INT_MAX;
bpmIterator != bpmChanges.end() ? bpmIterator->Position : INT_MAX;

int nextTimeSignatureChange =
timeSignatureIterator != timeSignatureChanges.end()
Expand All @@ -74,7 +75,7 @@ int ConvertSecondsToTicks(float seconds, int resolution,

if (nextChangeTick == nextBPMChange)
{
previousBPM = bpmIterator->second / 1000.0;
previousBPM = bpmIterator->BPM / 1000.0;
++bpmIterator;
}

Expand Down Expand Up @@ -122,13 +123,20 @@ GenerateAdjacentKeyPairs(std::map<int, int> keyValuePairs)
return adjacentKeyPairs;
}

std::vector<BeatBar> CalculateBeatBars(std::map<int, int> bpmChanges,
std::vector<BeatBar> CalculateBeatBars(std::vector<Tempo> bpmChanges,
int resolution, int ts,
bool includeHalfNotes)
{
std::vector<BeatBar> beatBars;

auto keyValuePairs = GenerateAdjacentKeyPairs(bpmChanges);
std::map<int, int> bpmChangePositions;

for (const auto &bpmChange : bpmChanges)
{
bpmChangePositions[bpmChange.Position] = bpmChange.BPM;
}

auto keyValuePairs = GenerateAdjacentKeyPairs(bpmChangePositions);

for (const auto &keyValuePair : keyValuePairs)
{
Expand All @@ -137,12 +145,15 @@ std::vector<BeatBar> CalculateBeatBars(std::map<int, int> bpmChanges,

for (auto tick = startTick; tick < endTick; tick += resolution)
{
beatBars.push_back({tick, bpmChanges[startTick]});

auto position = tick;
auto bpm = bpmChangePositions[startTick];

beatBars.push_back({tick, bpm});

if (includeHalfNotes && tick != endTick)
{
beatBars.push_back(
{tick + resolution / 2, bpmChanges[startTick]});
beatBars.push_back({tick + resolution / 2, bpm});
}
}
}
Expand Down
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