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Dataloading Followup #3604
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Merged
AntonioMacaronio
merged 15 commits into
nerfstudio-project:main
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AntonioMacaronio:dataloading_followup
Apr 20, 2025
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Dataloading Followup #3604
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217aee7
fixing ns-eval when datamanager is set to disk for splats
AntonioMacaronio fcee08d
fixing prefetch_factor type issues if user decides to use 0 workers
AntonioMacaronio c6bf16c
removing accidental file
AntonioMacaronio bf752e0
fixing depth nerfacto config for issue 3592
AntonioMacaronio 504e78b
ruff linting the imports
AntonioMacaronio 3c66eb7
fixing workers creating GPU tensors serialization error
AntonioMacaronio fba6da3
finished next_eval
AntonioMacaronio 284192a
adding flowcharts!
AntonioMacaronio a7b7df2
Merge branch 'main' into dataloading_followup
AntonioMacaronio 1a92b5f
fixing ruff
AntonioMacaronio f87446f
added flowcharts into datamanagers.md
AntonioMacaronio e1938e4
simplying code and adding GPU serialization fix for both datamanagers
AntonioMacaronio ad00c3a
fixing nits with consistent styling
AntonioMacaronio 28621f3
last optional nit
AntonioMacaronio 943cc4e
fixing num workers
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do we support rgba supervision here?
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Yes this does! When an RGBA image is present in the dataset, it gets converted into RGB format in the InputDataset.
Specifically this is what happens:
RayBatchStreamwill callself.input_dataset.__getitem__InputDataset's__getitem__()method callsself.get_dataget_datawill callget_image_float32get_image_float32has the code for RGBA support