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@aRestless aRestless commented Jan 16, 2026

Fixes a potential issue seemingly caused by a bug in the game server, where Universe.get().getPlayerCount() returns 0 despite players being connected.

Additionally this will fix a potential issue with the __DEFAULT world config in TPS limiting.

Fixes #7

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Additional investigation has shown that it is likely the other way around: The data in World::getPlayerCount() is stale.

So this is way less severe, but we'll err on the side of caution.

@aRestless aRestless merged commit 88259cb into main Jan 16, 2026
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Plugin limits to 5 TPS despite players being connected

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