Improve brianEngage, doAssault and doAssaultMemory performance#475
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Improve brianEngage, doAssault and doAssaultMemory performance#475
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This pull request touches a number of files to improve brainEngage.sqf performance. While appearing large and sprawling the main changes are contained in doAssault and doAssaultMemory. The overall theme of this patch is to: - Add more conditionals for 'expensive' checks - Reduce number of unnecessary stance and speed changes - Allow units that are already prosecuting an effective movement order to continue - Add tweaks that prevent units from becoming stuck in movement loops
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This pull request touches a number of files to improve brainEngage.sqf performance.
While appearing large and sprawling the main changes are contained in doAssault and doAssaultMemory.
The overall theme of this patch is to: