Welcome to the knowledge base for the open source tracker device designed for NLS Artist Systems. This documentation provides comprehensive information about hardware, software, integration, development, and community resources.
- Hardware Architecture - Understand the device architecture
- Hardware Setup - Set up your hardware
- Software Setup - Configure software
- First Build - Build your first project
- Network Installation - Network setup guide
- Developer Quick Reference - Quick setup for dev team
- Hardware Documentation - Hardware specifications, assembly, and schematics
- Software Documentation - Firmware, protocols, and data formats
- Integration Guides - NLS systems and external integrations
- Development Guides - APIs, SDKs, and deployment
- Research & Reference - Patent analysis and architecture patterns
- Community Resources - Contributing guidelines and communication
- Use Cases & Examples - Artistic and technical use cases
- Troubleshooting - Common issues and diagnostic tools
- Security & Privacy - Security architecture and best practices
- Performance & Optimization - Metrics and optimization strategies
- Roadmap - Future development plans
The NLS Artist Systems tracker device is an open source hardware platform designed for:
- Real-time position and motion tracking - High-frequency sensor data collection
- Integration with TidalCycles - Native OSC support for live coding environments
- Visual tracking via OpenCV - Computer vision integration
- P2P networking - Hyperbeam-based collaborative performances
- Multi-device coordination - Synchronized artistic installations
- Open Source Hardware: Complete schematics and BOM available
- Modular Design: Expandable with custom sensors and modules
- NLS Integration: Native support for TidalCycles, Hyperfone, and Pulsar Agent
- Real-time Communication: OSC, MQTT, WebSocket support
- Edge Computing: Local processing capabilities
- Community Driven: Open development and contribution process
knowledge-base/
βββ README.md # This file
βββ CONTRIBUTING.md # How to contribute
βββ CODE_OF_CONDUCT.md # Community guidelines
βββ ACKNOWLEDGMENTS.md # Credits and thanks
β
βββ 01-hardware/ # Hardware Documentation
β βββ specifications/ # Architecture, components, connectivity
β βββ assembly/ # BOM, assembly guide, testing
β βββ schematics/ # Hardware diagrams
β
βββ 02-software/ # Software Documentation
β βββ firmware/ # Firmware overview, OS selection, OTA
β βββ protocols/ # MQTT, WebSocket, OSC, custom protocols
β βββ data-formats/ # JSON schemas, MessagePack, Protobuf
β
βββ 03-integration/ # Integration Guides
β βββ nls-systems/ # TidalCycles, Hyperfone, Pulsar Agent
β βββ external/ # Ableton, VDMX, Web3/Blockchain
β βββ examples/ # Setup examples and tutorials
β
βββ 04-development/ # Development Guides
β βββ getting-started/ # Setup guides and quick reference
β βββ api/ # REST, WebSocket, MQTT, CLI APIs
β βββ sdks/ # Python, JavaScript, Rust, C++ SDKs
β βββ deployment/ # Single/multi-device, cloud, edge
β
βββ 05-research/ # Research & Reference
β βββ patent-analysis/ # Device management, content delivery
β βββ architecture-patterns/ # System architecture, data flow
β βββ technology-comparison/ # Protocols, OS, hardware platforms
β
βββ 06-community/ # Community Resources
β βββ contributing/ # Code, docs, testing guidelines
β βββ communication/ # Forums, chat, mailing lists
β βββ project-management/ # Issue tracking, roadmap, releases
β
βββ 07-use-cases/ # Use Cases & Examples
β βββ artistic/ # Live performance, studio integration
β βββ technical/ # Motion capture, ML data collection
β βββ examples/ # Tutorial and advanced projects
β
βββ 08-troubleshooting/ # Troubleshooting & Support
β βββ hardware-issues/ # Power, connectivity, sensors
β βββ software-issues/ # Updates, configuration, network
β βββ diagnostic-tools/ # Built-in and external tools
β
βββ 09-security/ # Security & Privacy
β βββ security-architecture/ # Device, network, secure boot
β βββ privacy/ # Data privacy, GDPR, anonymization
β βββ best-practices/ # Secure coding, vulnerability reporting
β
βββ 10-performance/ # Performance & Optimization
β βββ metrics/ # Device and system performance
β βββ optimization/ # Code, power, network, storage
β βββ scaling/ # Load balancing, caching, distributed
β
βββ 11-roadmap/ # Roadmap & Future
β βββ short-term.md # 0-6 months
β βββ medium-term.md # 6-12 months
β βββ long-term.md # 12+ months
β βββ feature-requests.md
β
βββ templates/ # Documentation Templates
βββ hardware-spec-template.md
βββ api-doc-template.md
βββ integration-guide-template.md
βββ use-case-template.md
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Hardware Setup
- Review Hardware Architecture
- Follow Hardware Setup Guide
- Check Developer Quick Reference
-
Software Setup
- Set up Development Environment
- Configure Network Installation
- Build your First Project
-
Integration
-
Assembly
- Review Bill of Materials
- Follow Assembly Guide
- Run Testing Procedures
-
Configuration
We welcome contributions! Please see our:
- Contributing Guidelines - How to contribute
- Code of Conduct - Community guidelines
- Community Resources - Communication and project management
- Fork the repository
- Create a feature branch
- Make your changes
- Submit a pull request
See Contributing Guidelines for detailed instructions.
- GitHub Repository: nonlineari/NLS-Development-Team
- Main Repository: nonlineari/toplap-nls (private)
- Documentation Structure: See KNOWLEDGE_BASE_STRUCTURE.md (if available)
- Project Plan: See KNOWLEDGE_BASE_PLAN.md (if available)
This documentation is licensed under CC BY-SA 4.0 (Creative Commons Attribution-ShareAlike 4.0 International). Hardware designs follow the project's open source license.
Thank you to all contributors! See ACKNOWLEDGMENTS.md for details.
- Issues: GitHub Issues
- Discussions: GitHub Discussions
Last Updated: 2025-02-02
Version: 1.0.0
Maintainer: NLS Artist Systems Documentation Team
"Building the future of open source tracking for live coding and artistic expression."