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mygame

A starter null0 cart, in Jik.

Press Use this template to make your own, then search the project for mygame and rename it to whatever your game is called.

building

Everything is built inside docker, so you never install jik (transpiles to C) + wasi-sdk yourself. All you need is docker, plus node for the shortcuts below.

npm start

That builds webroot/mygame.null0, serves webroot/, and rebuilds whenever you edit something in cart/. To build once, without the server:

npm run build

Or call docker yourself:

rm -f webroot/mygame.null0
docker run --rm --user $(id -u):$(id -g) --platform linux/amd64 -v ./cart:/src -v ./webroot:/out ghcr.io/notnullgames/null0-cart-jik:latest mygame

This image is linux/amd64 only, so on Apple Silicon it runs under emulation. That works, it is just slow.

writing your game

Your code is in cart/main.jik. A cart implements the callbacks it cares about and the host skips the rest:

export func update() -> void

Jik notes

  • Jik's types don't line up with the null0 ABI, so null0.jik is a set of extern declarations and C wrappers to copy into your cart's @embed block.
  • Jik has no string type at all, so the 25 functions taking text cannot be declared - keep the literal inside the C wrapper.

Run npm run bindings to drop the current null0.jik into cart/ for your editor. It is gitignored on purpose - fetch it again whenever you want, rather than letting a stale copy rot in your repo.

docs

publishing

Two workflows come with this template:

  • Publish builds the cart and deploys webroot/ to github-pages on every push to main, so anyone can play your game in a browser without installing anything.
  • Release attaches mygame.null0 to any github release you create.

Players who want it natively can grab the runtime and run null0 mygame.null0.

About

A null0 cart template for Jik - press 'Use this template' to start a game

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