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Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -22,19 +22,19 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/)
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- ⚠️ Breaking: The `hexdebug:list` renderer type now has a required field `renderer` to render the iota; the list renderer now only provides the tooltip.
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- ⚠️ Breaking: Changed all Splicing Table iota renderer JSON fields from camelCase to snake_case.
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- List iotas now render their first iota (if any) in the Splicing Table.
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- List iotas now render their first iota (if any) in the Splicing Table ([#48](https://github.com/object-Object/HexDebug/issues/48)).
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- MoreIotas' item type iotas now render brackets around the item to distinguish them from item stack iotas.
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- Added (official) support for inserting iota-holding items other than foci into the Focal Frame.
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- A single Focal Frame item can now be used like a bundle to insert/remove items in your inventory.
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- Added (official) support for inserting iota-holding items other than foci into the Focal Frame ([#52](https://github.com/object-Object/HexDebug/issues/52)).
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- A single Focal Frame item can now be used like a bundle to insert/remove items in your inventory ([#49](https://github.com/object-Object/HexDebug/issues/49)).
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- The Focal Frame now gives comparator output and can be broken by pushing it with a piston.
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- Splicing Table iota renderers are now cached to improve performance.
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### Fixed
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- Fixed a few bugs allowing arbitrary items to be inserted into the Splicing Table and Focal Frame using hoppers or modded item transportation ([#38](https://github.com/object-Object/HexDebug/issues/38), [#53](https://github.com/object-Object/HexDebug/issues/38)).
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- Fixed a few bugs allowing arbitrary items to be inserted into the Splicing Table and Focal Frame using hoppers or modded item transportation ([#38](https://github.com/object-Object/HexDebug/issues/38), [#53](https://github.com/object-Object/HexDebug/issues/53)).
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- Fixed the EMI integration failing to load on Forge.
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- Fixed EMI not using the space where the cast button would be in a regular Splicing Table.
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- Fixed Splicing Table iota renderer resources not being loaded when the game launches on Forge.
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- Fixed Splicing Table iota renderer resources not being loaded when the game launches on Forge ([#58](https://github.com/object-Object/HexDebug/issues/58)).
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