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7 changes: 4 additions & 3 deletions libs/openFrameworks/3d/of3dPrimitives.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@
#include "ofVboMesh.h"
#include "ofTexture.h"
#include "of3dUtils.h"
#include "ofVectorMath.h"

using std::vector;
using std::shared_ptr;
Expand Down Expand Up @@ -242,11 +243,11 @@ void of3dPrimitive::drawNormals(float length, bool bFaceNormals) const{
if(bFaceNormals) {
for(size_t i = 0; i < normals.size(); i++ ) {
if(i % 3 == 0) {
vert = (vertices[i]+vertices[i+1]+vertices[i+2]) / 3;
vert = (vertices[i]+vertices[i+1]+vertices[i+2]) / 3.0f;
} else if(i % 3 == 1) {
vert = (vertices[i-1]+vertices[i]+vertices[i+1]) / 3;
vert = (vertices[i-1]+vertices[i]+vertices[i+1]) / 3.0f;
} else if ( i % 3 == 2) {
vert = (vertices[i-2]+vertices[i-1]+vertices[i]) / 3;
vert = (vertices[i-2]+vertices[i-1]+vertices[i]) / 3.0f;
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yeah good idea to force the float!

}
normalsMesh.setVertex(i*2, vert);
normal = glm::normalize(toGlm(normals[i]));
Expand Down
3 changes: 3 additions & 0 deletions libs/openFrameworks/3d/ofMesh.inl
Original file line number Diff line number Diff line change
Expand Up @@ -4,11 +4,14 @@

#include "ofAppRunner.h"
#include "ofGraphicsBaseTypes.h"
// it can be removed if other PR is merged #8178
#include "ofVectorMath.h"
#include "ofLog.h"
#include "ofColor.h"
#include "ofUtils.h" // ofTo

//#include <glm/gtx/vector_angle.hpp>

#include <unordered_map>

//--------------------------------------------------------------
Expand Down
1 change: 1 addition & 0 deletions libs/openFrameworks/3d/ofNode.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,7 @@
#define GLM_FORCE_CTOR_INIT
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/mat4x4.hpp>
#include "ofVectorMath.h"

//----------------------------------------
ofNode::ofNode()
Expand Down
1 change: 1 addition & 0 deletions libs/openFrameworks/gl/ofVbo.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@
#include "ofGLUtils.h"
#include "ofMesh.h"
#include "ofGLBaseTypes.h"
#include "ofVec3f.h"

#ifdef TARGET_ANDROID
#include "ofAppAndroidWindow.h"
Expand Down
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